Neuro FPS Boost V3
What's new
# Neuro FPS Boost — Changelog
## V3 (this update)
- **Fixed:** `moon_phases.png` was 64×32 (only 2 of 8 phases) causing a broken/glitched moon at night. Rebuilt to the correct 128×64, 8-phase layout.
- **Fixed:** `gui/icons.png` and `gui/widgets.png` were unused by the game on 1.20.2+ (Mojang split HUD textures into individual sprite files). Added the new `gui/sprites/hud/` sprite set (hearts, food, armor, air, hotbar, crosshair, XP bar, jump bar) so the clean/minimal HUD look actually applies again.
- **Removed:** ineffective animation on `stars.png` — vanilla's sky renderer doesn't read animation data for this texture, so it never played in-game. Reverted to a static 64×64 texture to save space.
- **Kept:** reduced-opacity fog/underwater overlays, disabled vignette/pumpkin blur, semi-transparent particles, and quiet ambient sounds from V1.
This mod has no additional files

