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Misa's Realistic

The Original 64x64 Texture Pack

File Details

Misa's Realistic Texture Pack 1.17e

  • R
  • Nov 1, 2021
  • 125.10 MB
  • 36.5K
  • 1.17.1+20

File Name

Misa_1.17e.zip

Supported Versions

  • 1.16-Snapshot
  • 1.15-Snapshot
  • 1.17-Snapshot
  • 1.18-Snapshot
  • 1.14-Snapshot
  • 1.17.1
  • 1.17
  • 1.16.5
  • 1.16.4
  • 1.16.3
  • 1.16.2
  • 1.16.1
  • 1.16
  • 1.15.2
  • 1.15.1
  • 1.15
  • 1.14.4
  • 1.14.3
  • 1.14.2
  • 1.14.1
  • 1.14

[1.17e]
-Added all 10 pointed dripstone textures, with an additional 10 random variants and the associated item icon.
-Added textures, large, vertical, and random CTM for dripstone blocks with unique tops, sides, and bottoms.
-Added textures and large CTM for powdered snow and texture for the bucket that places it.
-Added textures and random CTM for deepslate tiles and their cracked variant.
-Added textures and large CTM for rooted dirt. (Darkened the roots slightly based on feedback.)
-Added textures and random CTM for hanging roots.
-Added textures for tinted glass.
-Altered all copper blocks to now have some oxidisation in the cracks to better distinguish their edges.
-Altered powdered snow block to have internal textures better blend in with the fog effect.
-Altered dripleaf models slightly in prep for future.
-Altered existing birch door texture to avoid issues with POM and its version of a "doorknob."
-Altered model for tinted glass to make use of some special optical effects.
-Altered grass overlay CTM to extend to certain new naturally-generating blocks from 1.17. (quick fix)
-Fixed and optimized the netherite blocks, which were only using 3 our of the 4 intended random textures.
-Fixed vertical tiling for jungle fenceposts.
-Fixed blockstate for rooted dirt to conform to existing dirt behavior.
-Fixed a bug where observer models created z-fighting with end rods.
-Fixed a bug with the chain and hanging lantern models that caused the textures to not line up at certain angles.
-Fixed a transparency issue that bugged out slime blocks with shaders.

 

---Shader Support---

-Updated BSL properties for BSL_v8.1.01.1d
-Added POM, normals, and specular maps for dripstone blocks.
-Added POM, normals, and specular maps for lonestone textures.
-Added POM, normals, and specular maps for both forms of daylight detectors.
-Added POM, normals, and specular maps for all 4 slime block textures.
-Added normals and specular maps for all 20 pointed dripstone textures.
-Added normals and specular maps for tinted glass.
-Added normals and specular maps for all 16 types of glazed terracotta.
-Added metallic leafing/details to brown, light gray, white, and purple glazed terracotta.
-Additional tweaks to improve the 'glazed' effect on glazed terracotta.
-Added phosphorescent effect to certain cyan-colored glazes used on light gray, cyan and orange glazed terracotta.
-Added normals and specular maps for both types of snow, the powdered snow bucket and snowy grass blocks. (They sparkle!)
-Added SSS maps for hanging roots.
-Added POM maps for all 8 door and trapdoor types.
-Added SSS maps for the 6 door and trapdoor types that can benefit from it.
-Reworked existing specular maps to dull the shine in crevices of all copper block types.