-Added the following Patron zombies!:
-Added animated large CTM textures for sculk blocks (affects all sculk blocks!).
-Added new model and animated large CTM textures for sculk veins.
-Added new model and animated textures for both sculk catalyst states.
-Added new model and textures for both sculk shrieker states.
-Added new model and animated textures for both sculk sensor states.
-Added textures for reinforced deepslate.
-Added item icon texture for echo shard.
-Added some ancient baby chick textures that were collecting dust. (Will improve later when I do models.)
-Added intermediate farmland textures/models/blockstates for chad farmers that don't bother with precise irrigation.
-Changed blockstate for sculk to remove random rotations.
-Changed model and textures of cocoa block for better mapping.
-Changed emissive map resolution for animated elements of conduits to further squash HellBug™.
-Added full shader map support for sculk blocks and veins (affects all sculk blocks!).
-Added full shader map support for sculk catalysts.
-Added partial shader map support for sculk shriekers.
-Added full shader map support for all stages of cocoa blocks.
-Added mild SSS to polished diorite.
-Added emissive map for echo shard item icon.