OVERVIEW My GRIMDARK BATTLEPACK combines all of my textures into a single pack along with a few extra exclusive features. This pack is a fresh take on the traditional Minecraft aesthetic. Drawing inspiration from other dark fantasy worlds, my Battlepack provides textures with more detail that will look great in your medieval worlds while maintaining play-ability (gold armor is immediately recognizable as gold armor for example). This pack contains not only the arms & armor textures from my GRIMDARK TOOLS and GRIMDARK ARMOR packs, but also includes my custom textures for several crafting tables and decorative blocks which makes it easy to pair with a builder's pack of your choosing or to simply enhance your look while building with (mostly) vanilla block textures.
This pack also includes damaged item textures (Optifine not-required), tool and weapon variants as well as multiple armor variants for each material so you can customize your look (Optifine Required). These variant item and armor textures are accessible by renaming those items at an anvil. For example, renaming your Diamond Helmet to include "Heavy" somewhere in the name will change the texture to the heavy variant, renaming your leather boots to include the word "Light" will change the texture to the light variant, renaming your Diamond Sword to include "Katana" will change the texture to the katana variant, etc. Any naming conventions that do not include a variant identifier will use the standard texture.
Finally, the Battlepack also includes custom Biome colormaps to create some 'fall' themed biomes as well as 'spring' themed biomes (Optifine Required).
TOOL VARIANTS The following weapon & tool variants are currently available (Optifine 1.13+ Required): Sword: Broadsword (default), Dagger, Cutlass, Katana, Greatsword, Glaive, Spear, Odachi Axe: Broadaxe (default), Hatchet, Ono, Battleaxe, Halberd Shovel: Trencher (default), Spade, Pitchfork, Warfork Pickaxe: Mattock (default), Mallet, Sledge, Warhammer Hoe: Handscythe (default), Kama, Sickle, Greatscythe
SHIELD & BOW VARIANTS The following shield & bow variants are currently available (Optifine 1.13+ Required): Shield: Tate (default), Buckler, Heater, Tower Bow: Recurve (default), Shortbow, Yumi, Greatbow, Stone, Iron, Golden, Diamond, Netherite
BIOME COLORMAPS The following biome colormaps are included (Optifine 1.13+ Required): Spring: Sunflower Plains, Flower Forest Fall: Taiga, Old Growth Spruce Taiga, Old Growth Pine Taiga Winter: Snowy Taiga
Update 2.0: 100+ New Textures including 2H Weapons, Shield Variants & Connected Glass Support