Everwild 1.3
What's new
🧱 Connected Textures :
- Blending tiles now use the exact pixels of their source block.
- Dirt, sand, gravel, grass, stone and moss blending limited to natural terrain, so it no longer smears over builds.
- Blending edges redrawn as small grouped clusters instead of scattered single pixels.
- New natural blending: deepslate, dripstone, clay, mud, podzol, mycelium, soul sand, soul soil, blackstone, packed ice and end stone.
🧱 Blocks :
- Colours of over 100 random block variants matched to their base block, so terrain no longer shows bright or dull patches.
🌻 Flowers :
- All 14 small flowers redrawn from scratch as detailed 2D sprites: poppy, dandelion, cornflower, allium, blue orchid, oxeye daisy, lily of the valley, azure bluet, torchflower, wither rose and the four tulips.
- Smaller and slimmer than before, so they sit in the grass instead of filling the whole block.
🌿 Natural blocks :
- Potted mushrooms now use the new 2D mushrooms from v1.2.
Connected Textures comparison here : https://postimg.cc/grC3vGvM
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

