Emissive Hbm's NTM Textures

Makes a few textures in Hbm's Nuclear Tech Mod glow with shaders
I used complementary reimagined for this screenshot

I used complementary reimagined for this screenshot

I used complementary reimagined for this screenshot

I used complementary reimagined for this screenshot

I used complementary reimagined for this screenshot

I used complementary reimagined for this screenshot

I used complementary reimagined for this screenshot

I used complementary reimagined for this screenshot

I used complementary reimagined for this screenshot

I used complementary reimagined for this screenshot

I used complementary reimagined for this screenshot

I used complementary reimagined for this screenshot

I used complementary reimagined for this screenshot

I used complementary reimagined for this screenshot

I used complementary reimagined for this screenshot

I used complementary reimagined for this screenshot

I used complementary reimagined for this screenshot

I used complementary reimagined for this screenshot

Description

This pack makes a few textures in Hbm's Nuclear Tech Mod (and NTM: Space) emissive.

As of version 2.0, if you are using Angelica, shaders aren't required for partial functionality. For full functionality however, you must use shaders that support seusPBR/oldPBR. BSL and Complementary are known to work.

I would also recommend using Shader Fixer along with this, but that's optional.

If you're using Complementary, and you want to use Integrated PBR+ along with this, then in settings, go to Materials → IntegratedPBR+ Materials → Other IPBR+ Features, and switch IPBR+ Emissive Mode to seusPBR > IPBR+.


Addons:

Glowing Hbm's NTM Ores | Makes NTM ores glow, requires shaders that support seusPBR/oldPBR


If you have any issues or suggestions, then let me know!

Emissive Hbm's NTM Textures Team

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