| Vanilla Minecraft |
• Fixed incorrect rendering of many translucent things when rendering the entity's name tag <br/> <br/> • Fixed translucent particles becoming very dark with Complementary shaders enabled |
• Removed 30 FPS lock in the main menu + added the ability to set an arbitrary value <br/> <br/> • Fixed annoying bug due to which the effect bar in the creative menu turns black <br/> <br/> • Fixed bug due to which the hand wouldn't update rotation when the player was riding/sitting + added the ability to turn off hand rotation completely (similar to modern versions) <br/> <br/> • Fixed experience bar black background if there is an item in the hotbar <br/> <br/> |
VANILLA_NORMALS_DISABLE_TAG / VANILLA_PARTICLE_ALPHA_WORKAROUND / VANILLA_GUI_BLEND_FIX / VANILLA_MAIN_MENU_FPS_BYPASS / VANILLA_MAIN_MENU_FPS_BYPASS_VALUE / VANILLA_RIDING_HAND_ROTATION_FIX / VANILLA_RIDING_HAND_ROTATION_DISABLE / VANILLA_MODERN_RIDING_LEG_POS / VANILLA_XP_BAR_ALPHA_FIX |
| Angelica |
• Added support for NTM_GUN_FIX (interpolation / ntmclient's GUN_MODEL_FOV) <br/> <br/> • Added an experimental (!!!) patch that reduces self-shadowing on huge tile entities |
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NTM_GUN_FIX / ANGELICA_TE_SHADOW_OFFSET / ANGELICA_TE_SHADOW_OFFSET_FACTOR / ANGELICA_TE_SHADOW_OFFSET_DEBUG_MODE |
| Avaritia |
• Fixed broken shadows when rendering tools/armor from the mod with shaders enabled <br/> <br/> • Fixed heaven arrow not having full brightness with shaders enabled <br/> |
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AVARITIA_FIX |
| Backhand |
• Added support for NTM_GUN_FIX (broken render otherwise) |
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NTM_GUN_FIX |
| HBM's NTM |
• Fixed holding guns causing various (water/clouds visible through blocks, distorted shadows, other shader effects completely broken) issues with shaders enabled <br/> <br/> • Fixed various effects/particles have a black background with shaders enabled <br/> <br/> • Fixed lamps on the M1TTY suit helmet not glowing with shaders enabled <br/> <br/> • Fixed fire diamond (NFPA 704) brightness with shaders enabled <br/> <br/> • Fixed meteorite sword render breaking entity lighting in 3rd person view <br/> <br/> • Fixed antimatter explosion not rendering with shaders enabled <br/> <br/> • Fixed folly/tau gun beam brightness with shaders enabled <br/> <br/> • Fixed black hole brightness with shaders enabled <br/> <br/> • Fixed antimatter beam (chemthrower) not rendering with shaders enabled <br/> <br/> • Fixed DFC core (running) casting shadows with shaders enabled / Fixed flare from DFC (jammed) not rendering with shaders enabled <br/> <br/> • Fixed orbital death ray not rendering with shaders enabled <br/> <br/> • Fixed demon core lamp radiation effect not rendering with shaders enabled <br/> <br/> • Fixed forcefield emitter field casting shadows with shaders enabled / Fixed forcefield emitter field brightness with shaders enabled <br/> <br/> • Fixed incorrect rendering of many translucent things when rendering the entity's name tag (armor VATS) / Fixed GL state leak when rendering some GUI elements <br/> <br/> • Fixed wires (electricity pylon) brightness with shaders enabled <br/> <br/> • Fixed Cherenkov radiation effect (RBMK column) not rendering with shaders enabled <br/> <br/> • Fixed UFO beam brightness with shaders enabled <br/> <br/> • Fixed Cherenkov radiation effect (research reactor) not rendering with shaders enabled <br/> <br/> • Fixed solar boiler beams not rendering with shaders enabled <br/> <br/> • Fixed DFC core sparks casting shadows with shaders enabled <br/> <br/> • Fixed digamma spear (RBMK) flash not rendering with shaders enabled <br/> <br/> • Fixed nuclear explosion brightness with angelica/shaders enabled |
• Added extended tooltips for hazardous items (Explosion force: n / Ignites for: n second(s) / etc.) <br/> <br/> • Fixed holding two-handed weapons with Customizable Player Models mod |
NTM_MAIN_FIX / NTM_GUN_FIX / NTM_ARMOR_FIX / NTM_TEXTURE_FIX / NTM_EXTENDED_HAZARD_DESCRIPTIONS |
| HBM's NTM:Space |
• Fixed z-fighting between rocket thruster/fuselage with shaders enabled |
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NTM_MAIN_FIX |
| Fisk Superheroes |
• Fixed multiple things (lasers/lightnings/etc.) not rendering with shaders enabled <br/> <br/> • Fixed suit database / suit fabricator brightness with shaders enabled |
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FISKHEROES_FIX |
| Journeymap |
• Fixed blinding waypoint (if shader has bloom) having brightness 255 when limit is 1 |
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JOURNEYMAP_FIX |
| Techguns |
• Fixed crash (ClassCastException) when breaking a chest with shaders enabled <br/> <br/> • Fixed tesla gun projectile casting a shadow <br/> <br/> • Fixed explosion/rocket trail particles breaking water brightness <br/> <br/> • Fixed various effects/particles have a black background with shaders enabled |
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TECHGUNS_FIX / TECHGUNS_TEXTURE_FIX |
| Schematica |
• Fixed highlight brightness with shaders enabled |
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SCHEMATICA_FIX |
| OpenComputers |
• Fixed screen rendering with shaders enabled |
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OC_DISABLE_DL |
| Electrical Age |
• Fixed wires brightness with shaders enabled |
- |
ELN_DISABLE_DL |
| Dynamic Surroundings |
• Fixed aurora rendering with shaders enabled |
- |
DSURROUND_FIX |
| SignPicture |
• Fixed multiple GL leaks when rendering pictures <br/> <br/> • Fixed pictures casting shadows |
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SIGNPIC_FIX |