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Dynamic Surroundings Sounds Pack

Immerse yourself in Minecraft's lifelike soundscapes with a simple resource pack.

File Details

§6Dynamic§9Surroundings §2R21.zip

  • R
  • May 20, 2026
  • 145.63 MB
  • 3.4K
  • 26.1.2+48

File Name

§6Dynamic§9Surroundings §2R21.zip

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • 1.16.5
  • 1.16.4
  • 1.16.3
  • 1.16.2
  • 1.16.1
  • 1.16
  • 1.15.2
  • 1.15.1
  • 1.15
  • 1.14.4
  • 1.14.3
  • 1.14.2
  • 1.14.1
  • 1.14
  • 1.13.2
  • 1.13.1
  • 1.13

Dynamic Surrounding — Remastered Sounds Changelog

All about the sounds.json and assets optimize


🐛 Bug Fixes

block.stone.step

  • stone_walk3 group 2: pitch 0.070.97 (dropped leading digit typo)
  • stone_walk10 group 2: pitch 0.170.97 (same)
  • stone_walk11 group 2: pitch 0.870.97 (off by 0.1)

All 3 walk groups now have consistent pitch curves: 0.90 / 0.97 / 0.83


🔊 Attenuation Distance — Ambient Sounds in Step Events

Previously many ambient sounds inside step events had no attenuation_distance, meaning they played at full volume with no distance falloff.

block.grass.step

Sound Added attenuation_distance
chirping1, chirping4 (vol 1.2) 16
crow1, crow2, crow3 24
hawk ×2, egale2 32
owl1 ×2, owl2 ×2 32
longbird1, longbird2, longbird3 24
gnatt1 (vol 0.3) 8 (insects only heard up close)

block.gravel.step

Sound Added attenuation_distance
hawk ×2 24
long-wolf1 ×2 32
crow3, crow4, crow5 24
owl1 32
owl2, owl3 (vol 0.25) 24
owl3 (vol 1.28) 32
forestwind (weight 4→2)

block.snow.step

Sound Added attenuation_distance
snowwind (stream) 24
snowstorm (stream) 24
wolf5, wolf6 24

block.mud.step

Sound Added attenuation_distance
night3 24
frogshort2 ×2 (vol 1.2) 16
gnatt1, gnatt2 8
crawl3, crawl6 8

entity.creaking.ambient

All 7 sounds were missing attenuation entirely:

Sound Added attenuation_distance
owl1, owl2 32
cicadas-night, cricket-night5 24

⚖️ Mob Ambient Weight Reduction

For players running mob farms or mob zoos — ambient sounds attached to mob events were over-represented when many mobs were present. Reduced ambient weights by ~50-60% while keeping silence entries and vanilla mob sounds untouched.

entity.spider.ambient

Sound Weight
cricket-night 9 → 4
cricket-night2 4 → 2
cricket-night3 6 → 3
cricket-night4 8 → 3
cricket-night5 12 → 5

entity.polar_bear.ambient

Sound Weight
snowstorm 6 → 3
snowwind1 4 → 2
snowwind2 8 → 3

entity.fox.ambient

Sound Weight
forestwind 4 → 2
forestbirds 8 → 3

entity.ocelot.ambient

Sound Weight
jungle1 10 → 4, 7 → 3
jungle2, jungle3, jungle4, jungle5 10 → 4
coyote1–6 10 → 4
cricket-jungle 10 → 4

entity.parrot.fly

Sound Weight
jungle3, jungle4, jungle5, jungle6, jungle7 10 → 4
mouring_dove1, mouring_dove2 10 → 4
birdlong3 7 → 3

entity.frog.ambient

Sound Weight
jungle1, jungle4 10 → 4

entity.glow_squid.ambient

Sound Weight
dive 36 → 12

entity.elder_guardian.ambient

Sound Weight
deep 10 → 4

entity.warden.ambient

Sound Weight
warden 10 → 5

entity.warden.heartbeat

Sound Weight
deep-dark 10 → 5