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Dynamic Surroundings Reworked

Immerse yourself in Minecraft's lifelike soundscapes with a simple resource pack.
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§6Dynamic§9Surroundings §23.zip

File name§6Dynamic§9Surroundings §23.zip
Uploader
AS12AS12
Uploaded
Aug 26, 2026
Downloads
3.0K
Size
63.8 MB
File ID
8738029
Type
R
Release
Supported game versions
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • 1.16.5
  • 1.16.4
  • 1.16.3
  • 1.16.2
  • 1.16.1
  • 1.16
  • 1.15.2
  • 1.15.1
  • 1.15
  • 1.14.4
  • 1.14.3
  • 1.14.2
  • 1.14.1
  • 1.14
  • 1.13.2
  • 1.13.1
  • 1.13

What's new

## Dynamic Surroundings Reworked — Changelog

### Audio pipeline
- Completed the mono-audio migration: all 865 custom "Remastered" files are now confirmed mono (55 stragglers left over in mud/metal/bamboo/petals/glass were converted)

### Bug fixes — broken sound references
- Fixed entity.lightning_bolt.thunder: 8 of 11 pool entries pointed at non-existent files (wrong path prefix). Thunder was silent roughly 84% of the time — now fixed, real thunder claps play correctly
- Fixed entity.warden.heartbeat: its only sound entry pointed at a non-existent file (wrong subfolder). Was 100% silent — now fixed
- Fixed 28 additional broken references across gravel/snow/mud/petals/bird/fox/parrot/bee/panda/vine/polar_bear ambience layers (wrong subfolder or typo in filename)
- 7 references remain unfixable — no source audio exists anywhere in the pack (forest, night2, night3, swamp, swamp2, thundering ambience layers). Needs new recordings, not a config fix

### New footstep coverage
- Added 12 new sound events, each wired to real, verified vanilla sound types: block.stem.step, block.hanging_roots.step, block.scaffolding.step, block.azalea_leaves.step, block.calcite.step, block.copper.step, block.polished_deepslate.step, block.powder_snow.step, block.sulfur.step, block.vault.step, entity.generic.swim, item.elytra.flying (later corrected — see below)
- Folded 3 more materials into their closest existing event: muffledice → glass.step, dirt → gravel.step, concrete → stone.step (no distinct vanilla sound type exists for these)
- Added a second, genuinely different squeakywood recording set into bamboo_wood.step, plus previously-unused snow_wander, stone_wander, leaves_through6/7, and glass_hard1 variants
- Unused custom audio: 306 files → 26 (remainder is a legacy duplicate water/ folder, two one-shot elytra accents that don't fit a loop event, and small odd-numbered leftovers already covered elsewhere)

### Fixes after review
- Rebalanced block.glass.step: was an unintended 50/50 split with the muffledice variant; real glass now dominates at ~74/26
- Rebalanced block.bamboo_wood.step: the new squeakywood take was drowning out the original recording at 75/25; now a more even 59/41, with matching volume so picks don't jump in loudness

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