§6Dynamic§9Surroundings §2R20.zip
What's new
Audio Attenuation Overhaul – More Realistic Sound Propagation
Improved attenuation_distance across multiple sounds for better realism and clarity in every environment. besides updated to lasted Minecraft version (IRIS or Oculus is required)
Major Distance Increases (Loud & Far-Reaching Sounds)
- Lightning Thunder: thunder1-8 +64 blocks, thundering +48 blocks — thunder now properly carries across long distances.
- Rain Above: vanilla rain1-4 +16 blocks for more consistent rainfall atmosphere.
- Ender Dragon: idle1-4 +32, growl1-4 +48, flap1-6 +32 — dragon sounds now feel truly massive.
- Wolf: bark1-3 +20, howl1-2 +32 — better wilderness feel.
- Cave Steps (deepslate, netherrack, nether bricks): +16 blocks on 12 entries.
- Snow & Mud Steps: snow step +24, mud step +24 for more immersive footstep feedback.
- Synic Immersive Weather Sounds assets, better weather audio I think.
Fine-Tuned & Closer Sounds
- Ocelot Ambient: +16 blocks (more stealthy jungle feel).
- Parrot Fly: +8 blocks (wing flaps only audible up close).
- Water Ambient: water1-3 +4 blocks (subtle water sounds no longer carry too far).
Bug Fixes & Minor Improvements
- Fixed typo: bridwind3 → birdwind3 (Sniffer idle)
- Fixed typos in snow step: pery/hawk → prey/hawk, wendogo2 → wendigo2
- Corrected sand_walk10 weight from 11 back to 10
- Added missing "replace": true for parrot fly event
- Added proper attenuation to spider crickets (+24), parrot chirping3/6 (+16), bee loop (volume 0.9, distance 8)
- Lowered volume to 0.8 for villager idle1-3 and wandering_trader idle1-5
- Adjusted bison2 volume consistency with other cow variants
Result: Sounds may now propagate more naturally, Much better immersion, especially when paired with Sound Physics Remastered.
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