File Details
Dandelion With Mods v2.4
- B
- Aug 8, 2017
- 2.58 MB
- 245
- 1.12.1+1
File Name
Dandelion With Mods 1.12 v.2.4.zip
Supported Versions
- 1.12.1
- 1.12
->So, yeeaah. I bet you remember the "I hope to get more updates with a shorter delay between them out"? Welp, I am such an unorganized derp, i bet this will never happen, anyway, let's start:
-This pack has now become a bit special: The main and most noticable thing is: it is now divided in 3 branches, one for 1.10, one for 1.11 and one for 1.12, the latter still being mainly for the vanilla people.
Every branch has its own version number I will stick with until a new minecraft version comes out, I think this is a cool system for a project with multiple branches
-Second: This pack is now present on both Curseforge and Github, and I guess I will roll up my Twitter too, so here you have it, follow me if you are interested (as you might have noticed, click on the names). I personally prefer Curseforge over Planetminecraft due to a more clear arrangement
-It would be really cool if you reported bugs, suggestions and contribute to this pack with Github! Like, trust me, it's just so convenient!
-Added some anniversary surprises which I will remove in a few days. Why I did do that? I have no idea.
-Added shulker boxes! Wouh!
-Added command blocks, completely by Halbzwilling again, I made the animations tho :D
-Added a proper sea lantern, with the great help of Halbzwilling too!
-Remastered almost all of the colored blocks, e.g. glass, hardened clay Terracotta meanwhile >_> concrete, and this stuff to make them way more consistent
-Fixed the iron trapdoor being filled
-Refined the magma block texture and CTM with both optifine and chisel the CTM-mod
-Remastered the shield!:
--Added a model
--Refined the handling a lot to make the game actually playable again when having a shield equipped (lol)
--Refined the overall display, meaning how it looks on the ground, in an itemframe,...
->Though: It isn't possible to color it with banners anymore. You have to tell me if this is a problem or not ^^
-Refined the overall bed display as well!
->I actually fixed the model having super weird shading (1.10 and 1.11), but I accidently overwrote it apparently, welllppp, that's what Github is for now
-Refined the entity shadow!
-Fixed the ugly shading issues of the wodden trapdoor model by removing its smooth lightning affection (and refined the model in general minorily)
-Refined the overall armor, and made the leather armor leathery
-Remastered the colormap for grass, meaning how grass looks in the different biomes!
-Fixed the banner base texture being just wrong
-Added the shulker box GUI too! Finally!
-Refined the boat item textures
-Added the acacia boat as item (no block yet, sryy :D)
-Refined the gold chestplate item to look a bit more bored of my unorganizedness
-Added at least some of the missing armor items (I can't modify the colors, not even with Optifine, I'm sorry)
Optifine
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-Added custom colors for colored sheep!
-Added custom colors for banner and with that forcingly for maps too! (Ikr, minecraft tho)
->currently, custom banner textures don't work on 1.12, Optifine needs to update that I guess
-Imagine you got a really nice cup of tea in your hand. A nice and warm cuppa tea. Your favorite tea. That warmth has the torchlight now too! (lol what was that)
-Added custom light values for torchlight and the different levels of sunlight ^_^
-Added atmospheric flickering of torchlight
Chisel
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-Remember when I wrote "fixed the chisel GUI in JEI" some ages ago? Welp, I did fix it, I just didn't include it in the pack, there you go
-This fix is hotter than hell: updated the Chisel CTM-mod CTM method to make it work properly again. So many changes were made and I still was at the point of 10 years ago, lol
->seriously tho, why don't you even report an obvious bug like this one? Come on
IC2
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-Added the batch crafter!
-Refined some minor things

