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Dandelion With Mods

A minecraft resourcepack, being a fork of the original Dandelion but having added tons more stuff

File Details

Dandelion With Mods v2.1

  • R
  • Aug 7, 2017
  • 2.43 MB
  • 126
  • 1.12+1

File Name

Dandelion With Mods 1.1x v.2.1 .zip

Supported Versions

  • 1.12
  • 1.10.2

->[Way too much text whining about a too big delay between the separate updates]
->This update includes almost solely vanilla textures, due to to the massive update overload Minecraft has practiced in the last months.
->Look at the very bottom of this way-too-large text field for more important information!

-Added the bed textures for the new 16 beds
->Read the information below to know why no model got added this time (rolls eyes)
-Added concrete powder
->Halbzwilling, who is a german youtuber and uses this pack, helped me making the concrete powder textures, aaaand the sea lantern texture coming next update. Teeaaasseeerrr. I made the colors tho :D
-Remastered the end crystal
-Remastered concrete textures
-Changed the mushroom stem texture due to interference with the bone block (I think it fits better anyways)
-Refined the randomizations of many blocks and fixed various sandstone randomizations without texture
-Randomized grass paths and normal sandstone sides

-Added the recipe book and its icons in crafting table and inv! Finally! Lol.
-Added the advancement textures! Final... okay, I think you got it
-Added the popouts at the top right hand side of the screen. Almost all. But I didn't know what the remaining one is for. Lol.
-Added the spectator widgets
-Added the demo background. Seriously, who. has. ever. used. a. Minecraft. demo. What. The. Actual. Fuck. Lol.
-Refined the resourcepack-, server- and world "enter" arrows
->I didn't have the chance to add the GUI for shulker boxes yet, sorry!

-Added the bed model I teasered last update to 1.10 and 1.11
->Why not 1.12? Well, that's easy to explain: Due to the now 16 existing beds in 1.12, minecraft decided "Hey, why not turn beds into tile entities AND DESTROY HALLO'S DREAMS? SOUNDS LIKE A GREAT IDEA". That maybe was a bit exaggerated, but... it expresses my feelings about it. I'm not even that angry, it's just annoying
->The head of the bed has weird shading, that's my fault tho (I apologize), this will hopefully hopefully be fixed next update!
->Next update, Optifine will hopefully be updated to 1.12, and as you surely all know does Optifine have custom entity modelling, so hopefully I will manage to apply my bed model to beds when Optifine is installed! ^_^
-Fixed the horrible UV bleeding of models! Including fences and cauldrons. Shit that fix was hot.
->Before you blame me for not being able to model proberly, stop. As (I hope) y'all know, Minecraft is a very inconsistent trash out there. It's fixable so easily, but, weeeellll, did I tell you already that Minecraft is really strange in its new-content and bug-fixing goals? I think I did.
-Fixed doors turning dark when being openend while standing in a doorframe! Shi.... Okaaayyyy
-Added a fancy spruce door model
-Added a trapdoor model
-Refined the birch door by rolling da curtain up!
-Increased the overall performance of models. Cullfaced the shit outta them!

-Fixed the spectral arrow texture I corrupted last update <_< sorry

-Added { and } :}
-Added potion effect particles. Wouh ^_^


-Added the in the last update added beacon cross and checkmark textures to The One Probe!

 


-Added at least a bit of Actually Additions (;_; sry): black quartz item

 


-Overwrote that annoying forced title background from BoP
-Removed flowering grass due to only the top face being textured and the texture being ugly in general :D

 


As always, this changelog is a massive mess, I don't blame you if you don't even bother to read it.

[Information about Curse, Github and 1.11 port, not interesting anymore]