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Dandelion With Mods

A minecraft resourcepack, being a fork of the original Dandelion but having added tons more stuff

File Details

Dandelion With Mods v2.0.9.1

  • R
  • Aug 7, 2017
  • 2.06 MB
  • 149
  • 1.12+1

File Name

Dandelion With Mods 1.1x v.2.0.9.1 .zip

Supported Versions

  • 1.12
  • 1.10.2

->Much text was here, it's useless now tho, I want to focus on the pure changelogs in the future
->So: This is basically part 1 of the 2.1 update, which I don't give any ETA on, because I didn't want you to wait for even more ages.
->How can I write so much at 2:30 AM. Let's begin:

-Added some Biomes o' Plenty.
->Those few textures took very long, because I couldn't or can't really think in a creative way of new blocks

-Added some more vanilla Minecraft particles
-Added the ping bar when pressing tab,
-Added the new "crosshair plus"
-Added the"water armor" icons, whatever this is but it's in the game since 1.9
->I can't really test the ping bars, ping me (understood? Lol) if it doesn't work
-Refined the offhand and active slot a bit
-Fixed the Villager GUI's result slot finally
-Refined the not-available-trade indicator (Villager GUI) to make it more awesome
-Added something I don't know to the inventory GUI. Lol.

-Added all missing effect icons (By Steelfeathers!)
-Added a fancy beacon GUI

-Added (almost) all of Steelfeather's textures of the recent update and refined quite a lot of them. Deal with it.

-Fixed the top of the beacon being derpy by Adding a new beacon top texture
-Added back redstone + quartz blocks, hehe, sorry
-Fixed vanilla ores having issues. Hard issues.
-Refined the barrier

-Added RaphZou's super awesome and insane looking armor textures, also as items
-Refined rotten flesh
->RaphZou is cool. Go check him out!

-Added some more door models! Only three and a half to go (only? ._.)
-Fixed the fence model being a bit derpy in Vanilla but not in Forge
->1. My models bleed alot in non-optified vanilla, I will eventually get around with a fix, but... just use Optifine, k?
->2. I was gonna include a fancy-ass bed model, but it turned out not to work (click here to see how it would've looked like) and I had to redo it, I'm not quite finished yet, so it's going to be in the 2.1 update

-Fixed the magma block, glass block and bookshelf being broken as both items and blocks without Chisel (Not glass when connected with Optifine)
-Added a connected magma block texture via Optifine (and compacted the glass connection textures but that's unnecessary to know)

 


-Fixed the Chisel GUI

 


-Fixed the Industrialcraft distiller GUI to an at least acceptable point (Sry q.q)
-Fixed the fluid/solid canning machine having litterally 6 wrong pixels between toolbar and inventory, hehe

 


-Fixed the Ender IO power monitor having some leftover pixels at the left arrow

 

--Remember that most of the vanilla textures aren't of my own, Steelfeather's made them-- (But I refined them, hehe)