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Dandelion With Mods

A minecraft resourcepack, being a fork of the original Dandelion but having added tons more stuff

File Details

Dandelion With Mods v.2.0

  • R
  • Aug 7, 2017
  • 1.80 MB
  • 246
  • 1.10.2

File Name

Dandelion With Mods 1.10.x v.2.0 .zip

Supported Versions

  • 1.10.2

First things first, for the Curseforge people here, Due to the first anniversairy of my resource pack, it is now present on Curseforge too. I will upload every version beginning at the 2.0 update, so: many updates existed before, don't be confused!

 

->So, here we go, this is the glorious 2.0 update! This update highly focuses on improving the vanilla experience, but some stuff for mods has also be done. And Railcraft. Especially Railcraft. The 2 main intentions this update has are: 1) Making the pack standalone and 2) refining the rails a lot
Let the fun known as changelog begin, and (I hope you) enjoy this update.

-Added a model for every type of rail existing in Railcraft, making them individual and avoiding the massive lag problem this pack was having with rails.

 


-Added a vanilla randomized system, meaning no Optifine or Chisel is required in order to have randomized textures. It's all in vanilla now. I added quite some randomized blocks actually, If you want me to list them all, tell me!

-Overhauled and refined a crap ton of models
-Added fancy new fence and fence gate models and applied the textures originally intended for them.
->They caused quite a bit delay of this release due to Minecraft being inconsistent, as we know it
-Added a model for iron bars
-Added a model for every type of rail here too

-Added back redstone dust
->It looks a bit different then it used to, because of Minecraft having changed the way the textures work
-Refined a few blocks and items in general
-Added the magma block. It has a connected texture when Chisel is installed. Thanks CPU! <3

-Reworked the luck and badluck icon to apply the color palette and make it a lot nicer
-Added the shield icon (finally ._. I'm sorry)


-Removed the Optifine randomizations for obvious reasons, not needed anymore
->There is a problem with rails, they look ugly in shade when smooth lighting is enabled. I've got an issue on Optifine's Github open referring to this

-Added individual rail-models for Tinkers' Construct as well!
-Added back the fancier model of the toolforge and toolstation, I believe it was rollbacked in the last version of this pack, I don't quite know. It was a mistake tho.
-Added actual consistency: made some of the tables, the chests and casts look better and fitting to the other textures

-Ported RFTools to 1.11. Those textures are also used in the 1.1x versions of RFTools for 1.10
-Fixed the crafting grid being a bit derpy in the manual
-Refined and fixed many GUIs. IT WILL NEVER STOP

-Added some GUI consistency for Forestry as well
-Fixed the fermenter GUI being a bit derpy in JEI

-Refined many GUIs in Ender IO to make them look fresher and not as crappy in JEI.............. yes, you may hit me

-Fixed the slots in the Storage Drawer GUIs not turning dark when the drawer is full

-Fixed the AE2 drive GUI being a bit offset. I thought I fixed this already :|

If you have suggestions of which randomized textures I can additionally add or just have any other suggestions or bug reports, feel free to tell me!

...I'm sorry that this changelog is a mess :D