[DAI] Boxhead (Resource)

The HD visual companion for Boxhead, adding detailed infected models, custom firearms, ammunition, projectiles, UI artwork, and authored HD materials to the complete DAI survival experience.
Back to Files

Boxhead_Resource_v1.4.6.zip

File nameBoxhead_Universe_Resource_v1.4.6_DAI4.2.zip
Uploader
J12H36HJ12H36H
Uploaded
Sep 28, 2026
Downloads
1
Size
396.1 KB
File ID
9001007
Type
R
Release
Supported game versions
  • 26.2

What's new

BoxHead Universe Resource v1.4.6

DAI Engine 4.2

This update continues the visual conversion of BoxHead Universe from a datapack-style survival project into a complete standalone DAI Experience.

BoxHead Title Presentation

  • Reworked the BoxHead title presentation.
  • Replaced the previous continuously rotating generic 3D environment with a showcase sequence based on the different BoxHead maps.
  • Title presentation now transitions between map-focused scenes instead of relying on the default DAI universe backdrop.
  • Improved the overall dark/red BoxHead visual identity.

World Creation Presentation

  • Replaced the default DAI experimental-world presentation with BoxHead-specific styling.
  • Removed the default DAI floating 3D landscape from the BoxHead world-creation flow.
  • Creation screens now request BoxHead presentation assets and scene styling.

Armory Interface

  • Removed the literal: CREDITS: LIVE VALUE SHOWN AUTOMATICALLY placeholder.
  • Cleaned the Armory layout for live player-specific credit reporting.
  • Preserved the separate visual identity between:
    • Armory / Unlocks
    • Loadouts / Spawn Profile

Physical Survival Interactions

  • Continued visual support for physical weapon wall buys.
  • Weapon displays remain represented as mounted 3D weapons rather than ordinary menus.
  • Perk machines retain their dedicated 3D machine presentation.
  • Map progression terminals remain integrated into physical barricades and gated areas.

Weapon Presentation

  • Updated presentation to support the new magazine/chamber system.
  • Weapons now visually and mechanically behave as firearms with loaded ammunition rather than unlimited access to reserve stacks.
  • Maintained custom BoxHead weapon models throughout gameplay and wall-buy stations.

HUD & Gameplay Presentation

  • Preserved the custom BoxHead survival HUD including:
    • Match currency
    • Wave information
    • Ammunition state
    • Tactical/lethal equipment
    • Perk status
  • Continued cleanup toward a dedicated arcade-zombie-survival visual language rather than standard Minecraft presentation.

Compatibility

  • Designed for BoxHead Universe Data v1.4.6.
  • Requires DAI Engine 4.2.