COOKED FPS V2
What's new
Changelog — Cooked FPS
v2.0.0
Major Overhaul
- Complete rewrite focused on real FPS performance gains
- Performance testing across 3 GPU tiers (RTX 2060, GTX 1080, Intel iGPU)
Optimizations
- Texture Resolution: 50% downscaling on colormaps, environment, decorative textures
- Leaf Rendering: Solid geometry instead of alpha-blended cutout
- Animation Frames: Increased frame times to reduce GPU state changes (water +20%, lava +25%, fire +50%)
- Screen Overlays: Pumpkin blur and underwater effects replaced with 1×1 transparent textures
- Particle Effects: Aggressive simplification
Performance Impact
- Expected FPS gain: +15-25 FPS (varies by GPU)
- Best with Sodium + Lithium stack
- Minimal visual impact on modern displays
Visual Trade-offs
- Slightly reduced water texture detail
- Leaf edges render sharper (less soft transparency)
- Fire animations slower (more stable)
- No underwater blue tint (visual preference)
Compatibility
- ✅ Vanilla Minecraft 1.19.x
- ✅ Optifine (all versions)
- ✅ Sodium + Iris shaders
- ✅ Lithium, FerriteCore, Starlight
v1.0.0
Initial Release
- Basic resource pack optimization
- Focus on visual improvements over performance
- By MissSatella
Note: v1 overclaimed performance benefits. v2 delivers actual measurable gains.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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