File Details
§6AmbientSoundsR9.zip
- R
- Jul 1, 2026
- 44.90 MB
- 3.3K
- 26.2+38
File Name
§6AmbientSoundsR9.zip
Supported Versions
- 26.2
- 26.1.2
- 26.1.1
- 26.1
- 1.21.11
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17.1
- 1.17
- 1.16.5
- 1.16.4
- 1.16.3
- 1.16.2
- 1.16.1
- 1.16
🛠 Bug Fixes & Audio Improvements & Mono Audio
🐛 Fixed Missing Asset References
Resolved several invalid sound references that could cause missing ambience during gameplay, and several known issues
- Removed invalid
wind/windreferences used by:entity.dolphin.ambiententity.fox.ambiententity.llama.ambiententity.tropical_fish.ambient
- Replaced missing
bird-ambience-spooky1withbird-ambience-spooky3- (
Fox,Frog,Llama)
- (
- Replaced missing
seagull6withseagull5- (
Tropical Fish,Turtle)
- (
Ambient Audio Balancing
Reduced bird dominance across multiple environments to create a more natural and varied soundscape.
Grass
block.grass.step- Bird ambience (
bird-ambience1/2) andowl6 - Weight reduced 2–3 → 1
- Volume reduced 0.20 → 0.15~0.8
- Bird ambience (
Snow
block.snow.step- Spooky bird ambience
- Weight reduced 3 → 2
- Volume reduced 0.30 → 0.20
Creature Ambience
entity.fox.ambient- Reduced spooky bird weights and slightly lowered volume.
entity.frog.ambient- Bird ambience volume reduced by 35%.
entity.llama.ambient- Bird ambience weight reduced 2 → 1.
entity.bee.loop- Reduced warm bird ambience frequency.
entity.sniffer.idle- Large bird ambience weight reduced 3 → 2.
Mono Audio Converts & Compensation
Adjusted several streamed sounds that became noticeably quieter after mono conversion. (The file size has been reduced by half)
entity.frog.ambient- Stream volume 0.25 → 0.50
entity.sniffer.idle- Light wind volume 0.80 → 1.10
entity.dolphin.ambient- Long seagull volume 0.25 → 0.50
entity.turtle.ambient_land- Seagull ambience volume 0.25–0.27 → 0.45
- Added
attenuation_distance: 16to all streamed sounds that previously lacked attenuation settings.
Expanded Usage of Existing Assets
Several previously unused environmental recordings are now integrated throughout the soundscape.
Wildlife
- Wolf
- Added distant howls (
long-wolf1/2)
- Added distant howls (
- Spider
- Added
cricketandcricket2 - Reduced excessive nighttime cricket frequency.
- Added
- Panda
- Added unused jungle night ambience.
- Frog
- Added jungle night bird ambience.
- Warden
- Added subtle Deep Dark suspense layer (
suspense/end, weight 1).
- Added subtle Deep Dark suspense layer (
Footstep Atmospheres
- Grass
- Crows (
crow1,crow3) - Dove (
dove2)
- Crows (
- Gravel
- Owls (
owl1,owl9) - Distant wolf howl
- Owls (
- Snow
- Owls (
owl2,owl4) - Distant wolf howl
- Owls (
- Stone
- Added
cave3
- Added
- Deepslate
- Added signature deep cave ambience
cave-deep1cave-deep2cave-water3
- Dripstone
- Added flowing cave water ambience
cave-water3/4/5
- Sand
- Added desert cicadas
cicadas-desert1/2crow2
New Ambient Events
Five creatures now feature fully customized environmental ambience.
| Entity | New Atmosphere |
|---|---|
| Ender Dragon | End ambience with distant owls and atmospheric suspense. |
| Creaking | Pale Garden ambience blending mushroom fields, cicadas, and eerie owl calls. |
| Camel | Complete desert soundscape featuring cicadas, mesa ambience, light wind, and crows. |
| Polar Bear | Arctic ambience with howling wind, distant wolves, and snowy owl calls. |
| Blaze | Added subtle Nether atmospheric layer using streamed Nether ambience. |