File Details
Vanilla Enhanced 0.5
- R
- Aug 6, 2025
- 3.29 KB
- 674
- 1.21.8+42
File Name
Vanilla Enhanced 0.5.zip
Supported Versions
- 1.19-Snapshot
- 1.21-Snapshot
- 1.20-Snapshot
- 1.18-Snapshot
- 1.21.2-Snapshot
- 1.21.6-snapshot
- 1.21.1-Snapshot
- 1.21.5-Snapshot
- 1.21.4-Snapshot
- 1.21.9-snapshot
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
- 1.20.2-Snapshot
- 1.20.5-Snapshot
- 1.20.3-Snapshot
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4-Snapshot
- 1.19.3-Snapshot
- 1.19.4
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17.1
- 1.17
- OptiFine
- Iris
๐ฟ Vanilla Enhanced Shader v0.5 - Release Notes
๐ General Overview:
- Continues to stay true to the vanilla aesthetic, now with physically based rendering (PBR) support.
- Prioritizes clarity and light realism while keeping the shader light and fast.
โจ NEW FEATURES
๐งช Physically Based Rendering (PBR):
- ๐งฑ Basic PBR integration for terrain and blocks:
- Normal, specular, and roughness maps supported.
- Surfaces now respond dynamically to light angle and intensity.
- ๐ก Real-time specular highlights and improved surface depth perception.
- ๐น๏ธ PBR maps pulled from texture channels (
normals,specular, etc.).
โ Removed Features:
- ๐
Dynamic ambient color by game time has been removed:
- Lighting no longer shifts based on Minecraft's in-game time.
- Ensures more stable and consistent environmental tones.
๐ฏ Tweaks & Improvements:
- ๐ Balanced tone-mapping to better match new PBR lighting.
- โ๏ธ Minor code cleanups and optimization across shader passes.
๐ Performance & Compatibility:
- Still based on #version 120 GLSL for wide GPU support.
- PBR calculations are optimized to minimize performance loss.
๐ฎ Planned for v0.6:
- Volumetric godrays
- Lightweight screen-space reflections
- Configurable shader options (brightness, saturation, etc.)
- Smooth water caustics and reflection tweaks

