File Details
Vanilla Enhanced 1.08
- R
- Dec 20, 2025
- 8.81 KB
- 96.8K
- 26.1+48
File Name
Vanilla Enhanced 1.08.zip
Supported Versions
- 26.1
- 1.19-Snapshot
- 1.17-Snapshot
- 1.20-Snapshot
- 1.21-Snapshot
- 1.18-Snapshot
- 1.21.2-Snapshot
- 1.21.6-snapshot
- 1.21.1-Snapshot
- 1.21.5-Snapshot
- 1.21.4-Snapshot
- 1.21.9-snapshot
- 1.21.11-snapshot
- 1.21.11
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
- 1.20.2-Snapshot
- 1.20.5-Snapshot
- 1.20.3-Snapshot
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4-Snapshot
- 1.19.3-Snapshot
- 1.19.4
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17.1
- 1.17
- OptiFine
- Iris
Vanilla Enhanced 1.08 - Version Log
Underwater Effects Update
New Features
-
Advanced Underwater Caustics System
- Dual-layer caustics patterns with realistic light refraction
- Wave-based modulation for dynamic underwater lighting
- Depth-based fallback that fades with distance
- Day/night adaptive caustics (only visible during daytime with sufficient skylight)
-
Improved Underwater Atmosphere
- Realistic blue water tinting with day/night variations
- Exponential depth fog for better visibility gradient
- Underwater particle simulation using procedural noise
- God rays effect (light shafts) when looking upward underwater
-
Enhanced Water Visuals
- More natural water color tones (blue-cyan spectrum)
- Dynamic tinting based on world time
- Better color blending between shallow and deep water
- Improved caustics visibility and brightness
Improvements
- Optimized caustics calculation for better performance
- Refined underwater fog distance curve for smoother transitions
- Better integration of caustics with existing lighting system
- Enhanced depth-based color grading underwater
Configuration
- Added
CAUSTICS_STRENGTHslider (0.0 - 2.0) - Added
WATER_CLARITYslider (0.5 - 2.0) - Added
WAVE_HEIGHTslider (0.0 - 2.0) - Added
UNDERWATER_TINTslider (0.5 - 2.0)
Version 1.01 - Wind Animation Safety Update
Bug Fixes
- Critical: Fixed water blocks incorrectly applying wind animation
- Critical: Fixed ice blocks being affected by foliage animation
- Critical: Fixed chest blocks having unwanted vertex displacement
Improvements
- Added explicit block ID blacklist system (
shouldNotWavefunction) - Implemented safer block ID validation (range checking)
- Added additional safety checks for invalid block IDs
- Improved wind animation filtering to prevent edge cases
Technical Changes
- Separated block exclusion logic from inclusion logic
- Added water, flowing water, ice, chests, and glass to blocked blocks list
- Enhanced vertex shader safety with multi-level ID validation
- Better handling of edge cases in block ID detection
Version 1.0 - Initial Release
Core Features
Dynamic Sky System
- Smooth day/night cycle transitions with custom color gradients
- Time-based sky color phases (morning, day, evening, night)
- Volumetric cloud rendering with fbm noise
- Dynamic cloud colors that change throughout the day
- Rain weather integration with desaturation effects
Advanced Lighting & PBR
- Physical-based rendering for metallic and reflective surfaces
- Dynamic specular highlights from sun and moon
- Torch light with warm color temperature and rim lighting
- Multi-light source support (sky, block, torch)
- Normal map integration for enhanced surface detail
- Adaptive specular power based on time of day
Foliage Animation
- Wind-based animation for grass, leaves, flowers, and crops
- Block-specific animation patterns (leaves sway differently than grass)
- Multi-frequency wind waves for natural movement
- Vertex height-based displacement (tops move more than bases)
- Vertical bobbing for added realism
- Support for multiple foliage types:
- Tall grass and wheat
- Tree leaves (both types)
- Flowers (roses, dandelions)
- Vines with hanging movement
- Lily pads with floating motion
- Saplings and dead bushes
- Sugar cane
Color Grading & Atmosphere
- Day/night ambient color tinting
- Depth-based atmospheric perspective
- Distance fog with warm tint in low light
- Enhanced lightmap processing with gamma correction
- Torch light color bleeding
- Rain desaturation effect
- Dynamic contrast and saturation adjustments
Performance
- Optimized noise functions for caustics and clouds
- Efficient fbm implementation for procedural details
- Conditional shader paths based on light levels
- Smart PBR strength blending
Configuration Options
- PBR reflection intensity control
- Wind animation strength adjustment
- Rain saturation control
- Day/night color intensity
- Torch warmth temperature
- Cloud density control
- Multiple performance toggles
Technical Specifications
- GLSL Version 120 compatibility
- Support for Optifine shader system
- Custom uniforms for world state
- Attribute support for block entities
- Normal and specular map integration
Future Planned Features
- Water wave animation and displacement
- Screen-space reflections for water
- Improved rain particles and splash effects
- Additional weather effects (fog, mist)
- Biome-specific color tinting
- Enhanced night sky with stars
- Aurora borealis in specific biomes

