File Details
TrueLightFX Lite v5.2
- R
- Mar 25, 2026
- 46.69 KB
- 398
- 1.21.8+70
File Name
TrueLightFX Lite v5.2.zip
Supported Versions
- 1.21.8
- 1.21.5
- 1.21.4
- 1.21
- 1.20.5
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.18.1
- 1.18
- 1.17.1
- 1.17
- 1.16.5
- 1.16.3
- 1.16.1
- 1.16
- 1.15
- 1.14.4
- 1.14.3
- 1.14.1
- 1.13.1
- 1.13
- 1.12.1
- 1.12
- 1.11
- 1.10.2
- 1.9.4
- 1.9.3
- 1.9.2
- 1.9.1
- 1.8.8
- 1.8.7
- 1.8.4
- 1.8.3
- OptiFine
- 26.1
- 1.21.11
- 1.21.10
- 1.21.9
- 1.21.7
- 1.21.6
- 1.21.3
- 1.21.2
- 1.21.1
- 1.20.6
- 1.20.4
- 1.20.3
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.16.4
- 1.16.2
- 1.15.2
- 1.15.1
- 1.14.2
- 1.14
- 1.13.2
- 1.12.2
- 1.11.2
- 1.11.1
- 1.10.1
- 1.10
- 1.9
- 1.8.9
- 1.8.6
- 1.8.5
- Iris
- 1.8.2
TrueLightFX Lite v5.2
Added
• Temporal Anti-Aliasing (TAA)
• Fast Approximate Anti-Aliasing (FXAA)
• Improved rain rendering system
Visuals
• Glowing Ores overhauled: Real additive emission glows through cave darkness, stones stay dark
• Improved color grading and tonemapping
• More consistent lighting results
• Enhanced cloud quality
• Improved rain visuals and integration
Changes
• Refactored final.fsh (post-processing pipeline)
• Updated shader.h (internal optimizations / cleanup)
• Adjusted cloud rendering (gbuffers_clouds.fsh)
• Revised shaders.properties
GUI
• Lighting/Visuals menus reorganized, clean grids
• Smooth Shadows now in the Lighting section
• "Water" → "Water & Rain"
• "More" → "Visuals"
• Added settings for anti-aliasing and rain
• General UI/UX improvements
Performance
• Early-exit for non-ore blocks (dirt/stone/wood)
• Skips heavy water math on glass/ice
• Native gl_FragCoord for dithering (millions fewer muls/sec)
• Better overall performance
Notes
• No files added or removed
• Includes both new features and internal improvements

