Sundial Lite v1.1.0.zip
What's new
Added
- Added SuperResolution mod compat;
- Added 26.2 new blocks to needed hardcoded support list;
- Added 26.3 (up to 26.3 snapshot 3) new blocks to needed hardcoded support list;
- Added physics ocean v2 compat (require Physics Mod Pro v185c or later versions);
- Added normal clamping to physics ocean wave (already exist on common/DH/Voxy water);
- Added PARALLAX_DOF support for DoF focus point (previously it does not run on focus point depth);
Changed
- Reworked water wave on default WATER_TYPE, and added some customize options for it;
- Normalized colorwheel light level;
- Adjusted sky lighting strength to fit some option change during rain;
- HARDCODED_EMISSIVE now only applies on blocks;
- Using sky light level of start block instead of camera in light leaking fix for reflection;
- Updated sky light fading curve;
- Using rendered sun but not specular in smooth reflection;
- Adjusted sunlight shadow outside shadowmapping;
- Adjusted rainy volumetric light/fog lighting;
- Adjusted water/powder snow fog during rain;
- Try to avoid allocating main/alt shadowcolor1 to reduce VRAM usage;
- Remapped gbuffer data storage to improve performance on certain effects;
Fixed
- Fixed anisotropic filter issue on terrain far away caused by interpolation on
coordRange; - Fixed self hit on solid reflection near screen edge;
- Fixed color interpolation in refraction (#14);
- Fixed voxy water when setting WATER_TYPE to 1 (Vanilla);
- Fixed sunlight color will contribute to sky lighting on translucent particles in the end;
- Fixed realistic cloud will ignore hit result of last step;
- Fixed DoF when DOF_FOCUS_TEXTURE is not depthtex2, CORRECT_DOF_HAND_DEPTH is on, and focusing on held object;
- Fixed translucent shadow does not consider vertex color;
- Fixed rain puddle on cauldron water may become weaker when setting RAIN_PUDDLE to high below 26.1;
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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