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Sundial Lite

A shaderpack designed to make the balance between quality, performance and compatibility
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Sundial Lite v1.1.0.zip

File nameSundial Lite v1.1.0.zip
Uploaded
Aug 10, 2026
Downloads
8.5K
Size
1.4 MB
File ID
8614233
Type
R
Release
Supported game versions
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • 1.16.5
  • 1.16.4
  • 1.16.3
  • 1.16.2
  • 1.16.1
  • 1.16
  • 1.14.4
  • OptiFine
  • 1.15.2
  • 1.12.2
  • 1.8.9
  • Iris

What's new

Added

  • Added SuperResolution mod compat;
  • Added 26.2 new blocks to needed hardcoded support list;
  • Added 26.3 (up to 26.3 snapshot 3) new blocks to needed hardcoded support list;
  • Added physics ocean v2 compat (require Physics Mod Pro v185c or later versions);
  • Added normal clamping to physics ocean wave (already exist on common/DH/Voxy water);
  • Added PARALLAX_DOF support for DoF focus point (previously it does not run on focus point depth);

Changed

  • Reworked water wave on default WATER_TYPE, and added some customize options for it;
  • Normalized colorwheel light level;
  • Adjusted sky lighting strength to fit some option change during rain;
  • HARDCODED_EMISSIVE now only applies on blocks;
  • Using sky light level of start block instead of camera in light leaking fix for reflection;
  • Updated sky light fading curve;
  • Using rendered sun but not specular in smooth reflection;
  • Adjusted sunlight shadow outside shadowmapping;
  • Adjusted rainy volumetric light/fog lighting;
  • Adjusted water/powder snow fog during rain;
  • Try to avoid allocating main/alt shadowcolor1 to reduce VRAM usage;
  • Remapped gbuffer data storage to improve performance on certain effects;

Fixed

  • Fixed anisotropic filter issue on terrain far away caused by interpolation on coordRange;
  • Fixed self hit on solid reflection near screen edge;
  • Fixed color interpolation in refraction (#14);
  • Fixed voxy water when setting WATER_TYPE to 1 (Vanilla);
  • Fixed sunlight color will contribute to sky lighting on translucent particles in the end;
  • Fixed realistic cloud will ignore hit result of last step;
  • Fixed DoF when DOF_FOCUS_TEXTURE is not depthtex2, CORRECT_DOF_HAND_DEPTH is on, and focusing on held object;
  • Fixed translucent shadow does not consider vertex color;
  • Fixed rain puddle on cauldron water may become weaker when setting RAIN_PUDDLE to high below 26.1;

This mod has no additional files