HoIlOEAp.zip
What's new
v1.0.0 — Initial Release (Stable)
🌟 New Features & Core Additions
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Custom Graphics Pipeline: Initial release of the core GLSL framework overriding vanilla rendering via Iris and OptiFine.
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Atmospheric Lighting: Added basic sunbeam/god ray scattering and warm day/night cycle transitions.
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Water Engine: Implemented crystal-clear water transparency, wave vertex displacement, and specular highlights.
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Block & Environment Glow: Configured warm colored lighting bounces for torches, glowberries, lava, and sea lanterns.
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Cinematic Post-Processing: Integrated initial bloom, ACES tone mapping, and basic depth-of-field effects in the final composite passes.
🛠️ Technical & Performance Fixes
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Optimized g-buffer layouts (
gbuffers_terrain,gbuffers_water) to stabilize frame rates across varying GPU architectures. -
Resolved early compilation bugs in fragment and vertex shaders (
composite.fsh,final.vsh) for better cross-compatibility. -
Adjusted shadow map and rendering resolution scale defaults in
shaders.properties.
This mod has no additional files

