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StarkShaders

Minecraft visuals with shader aesthetics (such as ray-tracing, volumetric lighting, and realistic water physics)
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HoIlOEAp.zip

File nameMyFirstShader.zip
Uploader
HoliShapesHoliShapes
Uploaded
Oct 21, 2026
Downloads
465
Size
6.2 KB
File ID
9274987
Type
R
Release
Supported game versions
  • 26.1-snapshot
  • 26.3-snapshot
  • 26.4-snapshot
  • 26.3
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.20-Snapshot
  • 1.21-Snapshot
  • 1.21.1-Snapshot
  • 1.21.11-snapshot
  • 1.21.11
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.2-Snapshot
  • 1.20.3-Snapshot
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4-Snapshot
  • 1.19.4
  • 1.19.3
  • OptiFine
  • 1.19.3-Snapshot
  • 1.19.2
  • 1.19.1

What's new

v1.0.0 — Initial Release (Stable)

🌟 New Features & Core Additions

  • Custom Graphics Pipeline: Initial release of the core GLSL framework overriding vanilla rendering via Iris and OptiFine.

  • Atmospheric Lighting: Added basic sunbeam/god ray scattering and warm day/night cycle transitions.

  • Water Engine: Implemented crystal-clear water transparency, wave vertex displacement, and specular highlights.

  • Block & Environment Glow: Configured warm colored lighting bounces for torches, glowberries, lava, and sea lanterns.

  • Cinematic Post-Processing: Integrated initial bloom, ACES tone mapping, and basic depth-of-field effects in the final composite passes.

🛠️ Technical & Performance Fixes

  • Optimized g-buffer layouts (gbuffers_terrain, gbuffers_water) to stabilize frame rates across varying GPU architectures.

  • Resolved early compilation bugs in fragment and vertex shaders (composite.fsh, final.vsh) for better cross-compatibility.

  • Adjusted shadow map and rendering resolution scale defaults in shaders.properties.

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