Description
RippleShaders
Sundial Lite, reimagined. RippleShaders takes the speed and efficiency of Sundial Lite and layers in cinematic lighting, glowing ores, and reflective water/metal built for players who want their world to look incredible without needing a monster PC.
Reworked Water & Reflections A completely reworked wave system gives water a more natural, dynamic ripple, while Diamond, Iron, and Gold blocks now carry true metallic reflective properties the signature look RippleShaders is built around.
Radial sunbeams that break through trees, mountains, and cave entrances sky-aware so they never bleed into torchlight or lava.
Every vanilla ore Coal, Iron, Copper, Gold, Lapis, Diamond, Emerald, Redstone, Nether Gold, Nether Quartz, Ancient Debris, and all Deepslate variants now glows with a high-contrast emissive shine. Mining has never looked this good.
A layered, organic screen-distortion effect kicks in the moment you go underwater waves ripple across your vision instead of a flat, static underwater look.
Plants and leaves sway at double the default speed, giving the world a constant sense of motion and life.
Optional letterbox bars for that movie-trailer look, toggleable straight from the in-game menu.
Enhanced Motion Blur Smoother, more noticeable motion blur out of the box for a cinematic feel while exploring.
Built on Sundial Lite's efficient foundation, RippleShaders is tuned to run great on low and mid-range hardware no need to sacrifice FPS for atmosphere.
Credits & License
RippleShaders is a fork of Sundial Lite by GeForceLegend, modified by EptuneStudios. All original copyright notices are preserved, and this project is licensed under GPL-3.0-or-later, in full compliance with the original license terms.



