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ReasonableView

A shader pack for Iris with a physical sky, soft shadows, volumetric clouds and clear water, at vanilla brightness in caves and at night.
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ReasonableView-0.4.0.zip

File nameReasonableView-0.4.0.zip
Uploader
NoZeroGNoZeroG
Uploaded
Oct 22, 2026
Downloads
126
Size
201.7 KB
File ID
9289359
Type
R
Release
Supported game versions
  • Iris
  • 26.3

What's new

0.4.0 (beta)

Same requirements as 0.1.0.

Changed

  • Cumulus: lobed outlines, crisper edges, finer detail up close. Brighter sunlit sides, darker undersides and gaps. Thin cloud toward the sun a little dimmer.
  • Stratocumulus: crisper cell edges. Decks thicker in some regions, with larger cells there. Softer shading: lighter thin edges and shaded sides, slightly darker thick middles. Cell edges less dark from above.
  • Painted clouds: crisp lobed cumulus, brighter decks, light rim toward the sun.
  • Altostratus: grey-white veil with a soft sun glow. Thickness up to 4.0.
  • Thunderstorms: the anvil breaks up and clears sooner. Streaky underside and mammatus as it fades.
  • Sun Rays: shafts in the haze under the clouds toward a low sun. Beams also fan out above, between and behind the clouds.
  • Distant haze: bluer and clearer, about 57 km visibility.

Fixed

  • TAA: much less shimmer on far land, leaves and edges when still
  • Far small clouds blinking near the horizon
  • Stratocumulus: dark grooves between cells from below
  • Retro Filter: scanlines in windows under 675 px tall
  • Panini Projection: flare and sun glare follow the warped sun
  • Sun Rays: beams and shade now show in the haze toward a low sun

New options

  • Camera: Bright Whites slider. Sunlit clouds and snow can reach white. Default 0 (off).
  • Clouds: Cloudiness slider. Daily weather leans toward clear or cloudy days. Default 0 keeps the real-world mix.
  • Clouds: Cloud Upscaling. Temporal, the default: less cloud grain (mostly in shade) and sharper edges when the view and clouds are still. Edges a little softer in fast turns. Smooth is the old upscale.

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