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RayTrace ShaderPack

Screen-space ray-marched reflections, GI, and shadows for a "ray traced" look on OptiFine/Iris.
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Description

A shaderpack that simulates RTX-style ray tracing using screen-space ray marching — the same technique used by SEUS PTGI, Complementary Reimagined, and BSL. True hardware ray tracing isn't accessible from Java Edition shaderpacks (they run on OpenGL, not DXR/Vulkan RT), so this marches rays against the depth buffer each frame to build reflections and a one-bounce GI approximation.

Features

  • Ray-marched reflections and diffuse global illumination, temporally denoised
  • Real sunlight diffuse lighting with ray-traced-style soft shadows
  • Near-mirror water reflections
  • Two-pass bloom, ACES tonemapping
  • 4 quality profiles (Low/Medium/High/Ultra) plus individually adjustable sliders

Requirements: OptiFine or Iris (Sodium+Iris also works)

Install: drop the zip into .minecraft/shaderpacks/, select it from Video Settings → Shaders.

The RayTrace ShaderPack Team

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hello ! i create shaders for enjoyment !

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