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Plague

Deferred shader for Fornax
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Plague-0.3.0.zip

File namePlague-0.3.0.zip
Uploader
IcehunterIcehunter
Uploaded
Sep 25, 2026
Downloads
644
Size
9.2 MB
File ID
8970745
Type
R
Release
Supported game versions
  • 26.2

What's new

Light and Shadow

  • Ray traced sun and moon shadows, separate from the regular shadow map
  • Lamps and glowing blocks cast local light with real shadows from bodies, doors and thin blocks
  • Light bounces once off the world, carrying colour and glow into nearby shade
  • Local light comes from a lamp's whole face, sized and softened by its real shape
  • Lava stays out of the local light field, and torch parts that never meant to glow no longer do

Focus Blur (new)

  • A camera lens for the game: focal length and f-stop set the blur, focus follows where you look
  • Bright lights grow into round discs, and glow blurs with the scene instead of sitting on top
  • Close things blur over what is behind them; far blur never leaks through a nearer edge
  • A by-distance mode: everything past a set number of chunks goes gently soft; ships on, tuned light
  • Photo quality doubles the samples; Highlight Boost keeps small lights shining inside the blur
  • True Camera Stills, experimental and off by default: stand still and the picture settles into a real photo, one lens point per frame

Fog and Clouds

  • Opaque fog rewritten: mist has real shape, moves with the wind, and sits low to the ground
  • Sunset light warms the clouds and their bases; each cloud deck has one set of sliders
  • New Ultra cloud resolution, now the default

Water

  • Water reflects the real clouds instead of a separate fake layer

World and Settings

  • Every biome has a name and a number the shaders can read
  • Plain setting labels and an Unreal-style quality ladder
  • The shipped defaults are the author's own played settings, from the f/1.0 lens to the lighter shadow distance; ray traced extras start off