Plague-0.3.0.zip
What's new
Light and Shadow
- Ray traced sun and moon shadows, separate from the regular shadow map
- Lamps and glowing blocks cast local light with real shadows from bodies, doors and thin blocks
- Light bounces once off the world, carrying colour and glow into nearby shade
- Local light comes from a lamp's whole face, sized and softened by its real shape
- Lava stays out of the local light field, and torch parts that never meant to glow no longer do
Focus Blur (new)
- A camera lens for the game: focal length and f-stop set the blur, focus follows where you look
- Bright lights grow into round discs, and glow blurs with the scene instead of sitting on top
- Close things blur over what is behind them; far blur never leaks through a nearer edge
- A by-distance mode: everything past a set number of chunks goes gently soft; ships on, tuned light
- Photo quality doubles the samples; Highlight Boost keeps small lights shining inside the blur
- True Camera Stills, experimental and off by default: stand still and the picture settles into a real photo, one lens point per frame
Fog and Clouds
- Opaque fog rewritten: mist has real shape, moves with the wind, and sits low to the ground
- Sunset light warms the clouds and their bases; each cloud deck has one set of sliders
- New Ultra cloud resolution, now the default
Water
- Water reflects the real clouds instead of a separate fake layer
World and Settings
- Every biome has a name and a number the shaders can read
- Plain setting labels and an Unreal-style quality ladder
- The shipped defaults are the author's own played settings, from the f/1.0 lens to the lighter shadow distance; ray traced extras start off
This mod has no additional files

