NaturalVision_v1.3.0.zip
What's new
The biggest visual overhaul yet. Load it and you'll feel the difference in the first frame.
✨ New Subsurface Scattering — leaves and grass now glow lit-from-within when the sun is behind them. Forests finally feel alive (green by day, gold at golden hour). Emissive bounced lighting — fire, lava, lanterns, glowstone, sea lanterns, shroomlight, froglights & more now emit their own colored light and bounce it onto nearby blocks. Torch-lit caves glow warm orange; soul fire casts cyan. Vice visual style (new toggle) — a bold, GTA-VI-inspired look: deep punchy skies, vivid smart-vibrance color, cinematic teal-orange grade. Switch back to Natural anytime. Reworked aurora — tall vertical light curtains (green base → purple crown), now reflected in water. Distinct sunrise & sunset — sunsets burn deep cinematic orange; sunrises glow purple with a yellow sun. High cirrus clouds that turn pink at golden hour. 🎬 Improved Cinematic tonemap + dreamy bloom overhaul — soft glow, richer contrast, filmic color on every frame. Clearer, turquoise water — shallows are crystal-clear (real Fresnel), deep water glows tropical; busy "glass" waves removed. Cozier, warmer torch light with soft ambient fill. Stronger volumetric god rays & color bleed (GI). Soft sun specular sheen on all surfaces (extra shine when wet). 🔧 Fixed & Stability Fixed pink streaks in daytime water, storm sun-disc, rainy-sky "smoke" artifact, ores not glowing in the dark. NaN guards, DOF focus clamp, foliage shadow flicker. Wider compatibility: MC 1.19.1 → latest, any Iris + Sodium, or OptiFine G9+.
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