Memory-Leaks 1.1
What's new
Memory Leaks 1.1
- Added Minecraft Java Edition 26.2 compatibility improvements.
- Added a proper textured-lit fallback pass.
- Fixed framebuffer feedback by separating the composite output from the source scene buffer.
- Fixed persistent ghost buffers being read and written from the same terrain/sky pass.
- Fixed broken vignette/edge-corruption math that treated most of the screen as an edge.
- Fixed undefined reversed smoothstep calculations.
- Improved screen-edge sampling and viewport safety.
- Replaced legacy ftransform usage with explicit matrix transforms.
- Fixed basic geometry being incorrectly forced through a texture sampler.
- Preserved the original ghost persistence, smear, corruption, scanlines, static, and CRT color grade.
- Reduced overall brightness and ghost buildup to prevent the image from washing out to white.
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