Lumina_Event_Horizon v1.3.2.zip
What's new
Lumina Shader: Event Horizon v1.3.2
THE CINEMATIC COSMOS UPDATE ๐
This version marks the most ambitious update yet for the Lumina series. We have completely reimagined The End dimension and pushed the boundaries of performance and realism.
1. The End: Cinematic Overhaul (Gargantua & White Hole)
-
New Analytical Rendering Engine: Replaced the unstable volumetric path-tracer with a robust multi-layer analytical engine to eliminate rendering "explosions" and artifacts.
-
Realistic Gravitational Lensing: Perfected the Einstein Rings and light distortion around the black hole for a true-to-life cosmic effect.
-
World-Space Positioning: Fixed coordinates to world-space transformations, ensuring the black hole and its effects remain stable regardless of player perspective.
-
"Razor" Accretion Disk: Sharpened the disk aesthetics with Doppler shift and procedural noise for a cinematic, movie-accurate look.
-
Dynamic White Hole: Implemented a White Hole at the opposite end of Gargantua.
-
Volumetric Absorption Rays: Added light rays visually pulled from the End's terrain toward the singularity.
-
Anamorphic Lens Flares: Custom cinematic flares added to both cosmic objects.
-
Galactic Background: A cleaner, minimalist, and more realistic deep-space backdrop.
2. Water, Ice & Reflections ๐ง
-
Artifact Correction: Completely removed "block-based artifacts" that caused grid-like patterns on water surfaces.
-
Dynamic Reflection Boost: Increased fidelity for real-time reflections on water.
-
Ice Refraction & Transparency: Realistic refraction physics and transparency adjustments for ice blocks in contact with water.
3. Atmosphere & Lighting โ๏ธ
-
Enhanced God Rays: Implemented manual PCF 2x2 filtering for volumetric light, removing pixelation while maintaining a target of 100-150 FPS.
-
Night Skies: Activated the Milky Way nebula for breathtaking night environments.
-
Star Density (Zero Impact): Drastically increased star count using octave reduction to ensure zero performance cost.
4. Performance & Stability ๐
-
Shadow Flicker Fix: Hardcoded shadow resolution to 1024 internally to permanently eliminate shadow flickering.
-
Aggressive Sample Optimization: Reduced internal sample counts for volumetric fog, clouds, and reflections to maximize FPS without losing central visual quality.
-
High Profile Default: The "High" style is now the default configuration upon loading.
-
Heavy Effect Cleanup: Deep SSAO and secondary entity shadows have been streamlined to guarantee playability on low-to-mid-range hardware.
Developer's Note: With v1.3.2, Lumina isn't just a shaderโit's an experience. From the depths of Gargantua to the ripples in the water, every line of code has been refined for beauty and speed. โ Benjiaa
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

