KarpesShaders_v2.zip
What's new
Changelog — KarpesShaders v2
Base: your v1 (custom lightmap, bloom, motion blur, vignette, sharpness, wind, water)
Lighting
- Added directional lighting (N·L) — faces toward the sun are brighter, faces away are darker
- Toggle + strength slider in Lighting menu
- Fix: world no longer brightens when looking at the sun/moon (calculation in world space)
Color grading
- Modes: Default (ACES), Shoka, New Shoka, Captain, Coco
- Selectable in Color menu
Wind / plants
- Fix: sway speed no longer depends on player movement
- Leaves — full-body sway
- Grass, flowers, crops — rooted at the bottom, only the top moves
- Tall grass / large fern — lower and upper halves split by ID, shared sway phase
- Fix for camera-angle jitter (“epilepsy”)
- Upper half of tall plants no longer sways harder / drifts upward
Sky / sun / moon
- Sun and moon use fixed brightness (no blowout)
- Sky driven by world time (day / sunset / night), not camera angle
- Separate zenith and horizon colors
- Night brightness clamped so it stays dark
Water
- Color closer to lightweight pretty shaders (not flat blue sludge)
- Fresnel: more transparent looking down, denser at angles
- Guard so the second water face doesn’t disappear when viewed through water
Menu / localization
- Options for directional light and color grades
- Updated ru_RU.lang
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