Jurgens Shader v1.0
What's new
1.0 - first public release (2026-11-08)
- Physically based sky with GPU atmosphere tables, detailed sun disc (limb darkening, granulation, sunspots, corona) and solar aureole
- Volumetric Perlin-Worley clouds with light marching, soft rims, closed stormy deck in rain, cloud shadows
- Detailed procedural moon, star field with colour and scintillation, Milky Way with dust lanes and nebulae, zodiacal light, occasional aurora, shooting stars, comets, satellites
- Water: calm waves, biome-aware absorption and scattering, SSR, caustics, foam, refraction, statistically correct distant reflections, swimming wakes
- Soft PCSS shadows to 192 blocks, coloured shadows through stained glass, coloured block light (voxel flood fill), GTAO with multi-bounce, contact shadows, volumetric light with cloud shadows
- Auto exposure with local exposure (exposure fusion), bloom, lens flare, calm enchantment sheen, optional depth of field and motion blur, nine tonemappers
- Nether biome atmospheres; End with a black sun, nebulae, comets and void beams
- Six profiles (POTATO .. CINEMATIC), HIGH by default; Distant Horizons supported
- Requires Iris 1.8.x on Minecraft 1.21.1 (tested with Iris 1.8.14, Sodium 0.8.13, NeoForge 21.1)
This mod has no additional files

