File Details
Escheridia V4.0
- R
- Feb 7, 2026
- 8.28 MB
- 67.2K
- 1.21.11+12
File Name
Escheridia_V4.0.zip
Supported Versions
- 1.21.11
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
- Iris
Here we go guys, here's a massive new update that addresses various issues as well as adds some highly requested features! For a small rundown we have various improvements to SSR, completely overhauled volumetrics, and CLOUDS!
Escherida V4.0
Lighting
Lighting hasn't seen too many changes but some things have been tweaked and adjusted
- Moonlight should be far less intense on the enviornment
- Tweaked skylight intensities
- Tweaked sunlight intensities and colors
- Early sunrise should no longer be bright pink and should now correctly be deep pink
- Reduced moonlight saturation
- Fixed an issue where SSS would be far brighter than the overall lighting at early sunrise/sunrise
- Improved handling of LabPBR SSS
Atmosphere
This is going to be the largest section by far as so much has changed
- Added High quality volumetric fog option (on by default)
- This option enables a much more advanced volumetric fog model that is far better than the old at a slight performance cost
- Volumetric fog has been split into 2 options, basic and advanced. basic works for the old model, advanced for the new model.
- Advanced settings contain height, density, and noise distribution options (noise distribution requires non uniform fog to be enabled)
- Added volumetric clouds
- comes in 2 styles, boxy and fantasy
- NOTE: Fantasy clouds are sampled on a 2D cloud map so they do cut off at the top, there is no way around this until improved to use 3D maps.
- NOTE 2: Clouds do not currently fade cleanly into the background, this will be improved in the future
- Slightly adjusted skylight colors
Materials
This is mostly going to cover SSR tweaks
- Fixed an issue that resulted in SSR missing perfectly good rays
- Fixed an issue where parts of the environment being reflected would break off of the main reflection and appear disconnected
- SSR will now reflect the sky if no sky reflections are present

