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Escheridia

Stylized fantasy shader designed to revitalize your mc world (very work in progress)

File Details

Escheridia V4.0

  • R
  • Feb 7, 2026
  • 8.28 MB
  • 67.2K
  • 1.21.11+12

File Name

Escheridia_V4.0.zip

Supported Versions

  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • Iris

Here we go guys, here's a massive new update that addresses various issues as well as adds some highly requested features! For a small rundown we have various improvements to SSR, completely overhauled volumetrics, and CLOUDS!

Escherida V4.0

Lighting

Lighting hasn't seen too many changes but some things have been tweaked and adjusted

  • Moonlight should be far less intense on the enviornment
  • Tweaked skylight intensities
  • Tweaked sunlight intensities and colors
  • Early sunrise should no longer be bright pink and should now correctly be deep pink
  • Reduced moonlight saturation
  • Fixed an issue where SSS would be far brighter than the overall lighting at early sunrise/sunrise
  • Improved handling of LabPBR SSS

Atmosphere

This is going to be the largest section by far as so much has changed

  • Added High quality volumetric fog option (on by default)
  • This option enables a much more advanced volumetric fog model that is far better than the old at a slight performance cost
  • Volumetric fog has been split into 2 options, basic and advanced. basic works for the old model, advanced for the new model.
  • Advanced settings contain height, density, and noise distribution options (noise distribution requires non uniform fog to be enabled)
  • Added volumetric clouds
  • comes in 2 styles, boxy and fantasy
  • NOTE: Fantasy clouds are sampled on a 2D cloud map so they do cut off at the top, there is no way around this until improved to use 3D maps.
  • NOTE 2: Clouds do not currently fade cleanly into the background, this will be improved in the future
  • Slightly adjusted skylight colors

Materials

This is mostly going to cover SSR tweaks

  • Fixed an issue that resulted in SSR missing perfectly good rays
  • Fixed an issue where parts of the environment being reflected would break off of the main reflection and appear disconnected
  • SSR will now reflect the sky if no sky reflections are present

thats it for V4.0. This update breathes a whole new life into Escheridia and I'm happy for you all to experience it finally!