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Escheridia

Stylized fantasy shader designed to revitalize your mc world (very work in progress)

File Details

Escheridia V4.1

  • R
  • Apr 13, 2026
  • 8.30 MB
  • 3.5K
  • 1.21.11+12

File Name

Escheridia_V4.1.zip

Supported Versions

  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • Iris

Another month another update. I've been cooking up some big changes so be ready because I have a lot to share!

---General---

  • Added sky color control to the settings menu
  • Fixed incorrect pack name in the settings
  • Added dithering to reduce banding
  • Reduced color precision for potential performance gains for lower end hardware
  • Added per-effect reprojection for improved denoising (currently has a lot of ghosting)
  • Fixed various gamma encoding issues
  • Added SSAO

---Lighting---

  • Adjusted sun and skylight color intensities to be less intensely bright
  • Entities now are separately lit, resolving various transparency related issues with players and translucent entities.
  • Improved nighttime lighting
  • Added Voxel Floodfill lighting
  • Tweaked general blocklight distribution
  • This means we now have separately colored blocklight!
  • Improved lighting during rain events

---Atmosphere---

  • Reduced quality of clouds and fog for hopeful performance gains
  • Adjusted fog density distribution
  • Increased default min/max height
  • Reduced density for random fog plumes
  • Increased static density
  • Adjusted weather fog
  • Weather fog now increases max fog height
  • Weather fog is now more uniform and less reliant on random noise with Non-Uniform Fog enabled

---Water---

  • Updated water waves
  • New "wave density" system for more varied waves
  • Adjusted wave distance falloff
  • Adjusted water scattering and absorption
  • High Quality Volumetric Fog setting now overrides underwater fog for a volumetric implementation when underwater
  • Fixed an issue that caused underwater scattering to unintentionally fade out when using High Quality Volumetric Fog

---Post Processing---

  • Updated tonemapping to ACES Fitted
  • Improved old ACES Fitted implementation with better color conversions
  • Corrected issues with gamma correction in the final color output