File Details
CTMPOMFIX 1.6.8e (beta) (Chocapic13' Shaders edit).zip
- R
- Nov 23, 2023
- 3.61 MB
- 4.5K
- 1.20.2+9
File Name
CTMPOMFIX 1.6.8e (beta) (Chocapic13' Shaders edit).zip
Supported Versions
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.19.2
- OptiFine
- 1.19.1
- Iris
- 1.19
This alpha: 1.6.8e:
Reflections
smoothness was broken, i fixed it. reflections are crisper now but are still not aligned great to favor pure speed for multiple bounces in nature scenes. i will make better aligned reflections later as an option for builders. The code is already in the shader in another spot, just need to copy paste and put a toggle.
Water
Improved lights under water
Water menu in PBR lighting has a water color system you can change. I broke the old system so just startedputting my own in it's place.
Rain
Improved rain wetness effect.
You can choose the reflectivity boost from rain getting things wet. The default is good, don't go higher it will look trash.
Sky light
Added less fresnel for rough materials. Slider to put it back. This fixes 90% of janky sky lighting on things, styled presets still have it on like it used to be, subtle presets have rough fresnel reduced from 1.0 to 0.7
1.6.7:
iris works, so that means 1.20.2 does as well
amd works
water looks better
snow and ice and grass look better
1.6.6
fixed sub surface scattering
fixed wierd blue stuff in shadows
1.6.5
works on amd
better reflections on everything by blurring rough reflections
this makes non-pbr texture packs look a lot better too
1.6.4 greatly increases the bounce lighting visuals while giving you an extra 5-10% fps
a lot of the bounce light was being discarded accidentally and replaced with sky light color which looked bad, i fixed it
every profile looks better
High setting looks much much better
Video: https://www.youtube.com/watch?v=SNZLSQnN6F8
INFO ABOUT version 1.6.x
This release gives you beautiful pathtracing with very useable presets.That means the light bounces around in what is basically a physics simulation.
-low has no ray tracing
-medium ray traces sky lighting
-high profile should be playable at fluid fps and bounces light 1 time
-ultra aims to be a cinematic experience at lower but still playable fps, It bounces light 3 times and is much more dynamic looking. If it's too dark for you you can add back some of the flat ambient light, but too much ambient light will hide the fancy lighting.
-cook an egg and Ascended are not for gameplay with current GPUs until I optimize it, unless you want to use a lot of TAA.
*🟥 There is an fps kill switch for the light simulation. If you fall below the Killswitch fps amount, the effects will toggle off and a red square will appear in the top left of the screen. This is so you can get into the menu to reset the shader settings if you put things too high. You can disable this in pbr_lighting/light_simulation/performance/kill_switch. It isn't perfect. It toggles per frame, but it can help you get in there.
🐞KNOWN BUGS:
❗ -the pathtracing resolution slider does not work how it will in the future. It just lowers the step counts for now. Later it will look better and be much more efficient.
❗-some tooltips are just wrong, sorry. I copy pasted slider code and accidentally took the comment with it
I don't think I'll be updating for a bit besides compatibility or bugs, so dig in
Enjoy!