
CTMPOMFIX logo

Resource packs: from the future, and Patrix

Resource packs: from the future, Patrix

Seamless 3d dirt texture with individual 3d rocks

Light bounces multiple times. Every frame. No waiting for it to accumulate

A chest and candles in a house. Ultra+ have much more dynamic lighting through a light physics simulation that bounces light in 50-100+ directions off each pixel and then it bounces doing this 3 times. You can raise the ambient light if you want.

3D transitions and Variants of Cobblestone and mossy cobblestone

Border fog and water scene

A chest in a house. High setting maintains more vanilla lighting while adding ray traced sky light and a single bounce of light through the scene, maintaining fluid fps

Change how materials and light behave to enhance lighting to your taste. For example enhance bounce lighting, or make metals more reflective. You are in control of the look of your game, from low to ultra+ plus style.

You won't find a better looking experience

Path traced lighting with light bounces. This was my first successful test

Seamless 3D material transitions between cobblestone, dirt, and grass

Resource packs: Patrix

Seamless 3d connected textures of Cobblestone. If you zoom in you can see highly detailed 3d individual rocks making up a seamless wall with variations as is only possible with the CTMPOMFIX technique I pioneered that is included in this shader.

Resource packs: from the future, Patrix