CTMPOMFIX Shader (Chocapic13' Shaders edit)

A unique beautiful PBR shader that keeps adding features from the future, like CTMPOMFIX for better 3D Textures, texture upscaling, deep light scattering, optional path tracing, Distant Horizons with Iris and more.

File Details

CTMPOMFIX 1.6.7 (beta) (Chocapic13' Shaders edit).zip

  • R
  • Nov 21, 2023
  • 3.61 MB
  • 759
  • 1.20.2+8

File Name

CTMPOMFIX 1.6.7 (beta) (Chocapic13' Shaders edit).zip

Supported Versions

  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • OptiFine
  • Iris
  • 1.19

this release:

iris works, so that means 1.20.2 does as well

amd works

 water looks better

snow and ice and grass look better

 

 

1.6.6

fixed sub surface scattering

fixed wierd blue stuff in shadows

 

1.6.5

works on amd

better reflections on everything by blurring rough reflections

this makes non-pbr texture packs look a lot better too

 

1.6.4 greatly increases the bounce lighting visuals while giving you an extra 5-10% fps

a lot of the bounce light was being discarded accidentally and replaced with sky light color which looked bad, i fixed it

every profile looks better

High setting looks much much better

 

Video: https://www.youtube.com/watch?v=SNZLSQnN6F8

 

INFO ABOUT version 1.6.x

 

This release gives you beautiful pathtracing with very useable presets.That means the light bounces around in what is basically a physics simulation.

-low has no ray tracing

-medium ray traces sky lighting

-high profile should be playable at fluid fps and bounces light 1 time

-ultra aims to be a cinematic experience at lower but still playable fps, It bounces light 3 times and is much more dynamic looking. If it's too dark for you you can add back some of the flat ambient light, but too much ambient light will hide the fancy lighting.

-cook an egg and Ascended are not for gameplay with current GPUs until I optimize it, unless you want to use a lot of TAA.

*🟥 There is an fps kill switch for the light simulation. If you fall below the Killswitch fps amount, the effects will toggle off and a red square will appear in the top left of the screen. This is so you can get into the menu to reset the shader settings if you put things too high. You can disable this in pbr_lighting/light_simulation/performance/kill_switch. It isn't perfect. It toggles per frame, but it can help you get in there.

 

🐞KNOWN BUGS:

❗ -the pathtracing resolution slider does not work how it will in the future. It just lowers the step counts for now. Later it will look better and be much more efficient.

❗-some tooltips are just wrong, sorry. I copy pasted slider code and accidentally took the comment with it

 

I don't think I'll be updating for a bit besides compatibility or bugs, so dig in

Enjoy!