Aurora Viva (Chocapic13' Shaders edit) 0.1.14.zip
What's new
# Changelog
## 0.1.14
### ⚡ Performance
- Optimized volumetric-cloud intersection checks to reduce unnecessary shader work.
- Improved cloud rendering efficiency without intentionally reducing visual quality.
- Cleaned duplicated shader-option entries from the main and dimension configuration files.
### 🛠️ Fixes
- Fixed an edge case in water screen-space reflections where the history lookup checked the X upper bound twice instead of checking the Y upper bound.
- Fixed the volumetric-cloud horizon path to prevent invalid `sqrt()` evaluation before confirming a valid cloud intersection.
- Corrected the bundled README version to 0.1.14.
### ✨ Notes
- Visual changes are intentionally minimal in this release.
- Performance improvements may vary depending on hardware, scene, render distance, mods, and shader settings.
## 0.1.13
- Disabled TAA and TAA Upscaling in the default configuration and all quality profiles to keep armor and nametags aligned in the tested Vitrail setup.
- Restored Chocapic13's original fog path and removed the extra final-pass fog that doubled over blocks.
- Expanded temporal-history rejection around thin entity and text pixels.
- Corrected the Ultra profile's step-length setting.
- Documented the tested target and the experimental status of Distant Horizons and Voxy integrations.
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