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Atmospheric Shaders

A shader made to work with Simple Clouds and Project Atmopshere localised weather.
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AtmosphericShaders_0.0.2

File nameAtmosphericShaders_0.0.2.zip
Uploader
GaboouuGaboouu
Uploaded
Nov 18, 2025
Downloads
304
Size
480.8 KB
File ID
7236328
Type
B
Beta
Supported game versions
  • 1.20.1
  • Iris

What's new

Atmospheric Shaders X SimpleClouds

Beta Update – SimpleClouds Blending and Rain Overhaul

Rain and Wet-Surface Upgrades

  • Added a full rain atmosphere module with depth aware streaks, wind shear bending, and time based variance
  • Introduced screen space ripples and ground splashes tied to SimpleClouds storm intensity
  • Added wet surface compositing: puddle gloss, fresnel reflections, ripple overlays, and slow drying transitions
  • Implemented horizon tint layers and a shared atmospheric height fade to keep storms visually grounded

SimpleClouds Integration Layer

  • Added sc_bridge.glsl to centralize SimpleClouds uniforms, visibility functions, storm factor helpers, and cloud type shading curves
  • Updated rain, sky, and composite passes to read live SimpleClouds weather state
  • Volumetric clouds now scale density, shading, thickness, and falloff with SimpleClouds fade/density/storm inputs

Atmosphere and Visual Enhancements

  • Added configurable storm boost, wind driven camera shake, sun scattering arcs, and cloud rim tinting
  • Introduced highlight only chromatic grading and altitude based toning
  • Added lightning aware flashes and bloom boosts
  • Added lens dirt during rain, desert heat haze, micro sky noise, and a polished moon halo
  • All features implemented through modular GLSL helpers with dedicated toggles

Cloud Shadows and Lighting

  • Added optional cloud shadow casting to shadow.glsl, ray marching a coarse density volume based on SimpleClouds coverage
  • Sun shadow maps now darken properly under cloud cover when cloud shadows are enabled
  • Corrected world position sampling so SimpleClouds opacity affects shadows consistently
  • Increased entity exposure so mobs remain visible under dense canopy and storm conditions

Precipitation Rendering

  • Rain and snow particles now inherit sky tint instead of flat white or gray
  • Weather pass blends precipitation into the atmospheric color environment for better realism

Volumetric Cloud Stack Improvements

  • Updated mainClouds.glsl, reimaginedClouds.glsl, and unboundClouds.glsl to use SimpleClouds density, fade, and storm parameters
  • Maintains Compatibility with Complementary’s native logic while improving dynamic cloud response