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Afterimage

An original Iris shaderpack built for the horror mod She Remembers — soft sun shadows, volumetric fog, a drawn sky, a reworked Nether, and an End sky with a black hole. Class
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Afterimage-2.2.1

File nameAfterimage-2.2.1.zip
Uploader
royvodroyvod
Uploaded
Aug 9, 2026
Downloads
145
Size
452.4 KB
File ID
8609861
Type
R
Release
Supported game versions
  • Iris
  • 26.1.2

What's new

First public release under the name Afterimage (formerly ECLIPSE, the pack that ships inside She Remembers). Built for Minecraft 26.1.2 — Iris 1.11.3, Sodium 0.9.1.

The End sky — stars, a galaxy, a black hole

  • A three-magnitude starfield (~24,000 stars over the sphere), hashed on the celestial sphere, none drawn below a pixel — a sub-pixel star in a pack with no temporal filter is not a faint star, it is a pixel that flickers
  • A Milky Way on a fixed great circle: bright core, faint halo, a lens-shaped bulge, and a dark dust rift down the middle that dims the faintest stars too — a genuinely emptier channel, not a stripe painted over one
  • A black hole, twelve degrees across: hard-edged shadow, an Einstein ring, an accretion disc whose near half crosses in front of the shadow and whose far half is bent over the top
  • The void floor dropped from vanilla's 33 to 13 of 255 — a band of faint light is only beautiful against something properly black
  • Nothing up there lights anything down here: none of it touches the endstone or the exposure, and a checker proves it rather than a screenshot
  • Everything has its own switch on a new The End settings page; off restores the flat void
  • 2.2.1 fixes the End washing out to white on Minecraft 26.1.2, caught in first-boot testing before this page went live

The Nether — a light source must light things

  • Light has direction now: a floor is nearly three times a ceiling, and the shore of a lava lake reads as rock catching light instead of a stain spreading outward
  • An ambient floor: unlit netherrack at 15 of 255 instead of 1 — still the darkest ground in the pack, but ground you can read
  • Each biome's ground carries its own colour — warped forest cold, crimson deep red, soul sand valley pale, basalt deltas grey; only hue changes at a border, never brightness
  • Lava is orange again, glowstone warm yellow, soul fire finally blue — the colours were always correct and were simply being clipped off
  • Magma blocks and crying obsidian glow (in every dimension)
  • The drifting ash and spores are visible in their own colours
  • Five dials on a dedicated Nether page, each labelled with which end is the old behaviour

Also

  • The flashlight lights the room instead of the lens
  • The End and the Nether no longer share one set of shaders — which is why none of the above could exist until now

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