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zta project

1.19.2 the whole kitchen sink thrown out the window reshaping all defininitions with recpie updates to flow into eachother, a sense of balance, goals, and endgame, intended to scale on a server.
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zta upload-chimichungas.zip

File namezta upload-chimichungas.zip
Uploader
ZodaxaZodaxa
Uploaded
Feb 1, 2024
Downloads
47
Size
1.3 MB
Mod Loaders
Forge
File ID
5072870
Type
R
Release
Supported game versions
  • 1.19.2

What's new

mods:

added:
Euphoria Patches (client side shader) (DISABLED BY DEFAULT WITH OCULUS)
Fast Paintings
Wither Skeleton Tweaks
Followers Teleport Too
Too Fast
Industrial Forgoing <<<
    ^ Tweaker
    ^ KubJS
    ^ Titanium (dependent)


removed: 
Super Saturation (console spam, was not working)
Squat Grow (also not working)
Tempad (buggy)
Better Tridents (prefer other means)
Chicken Chunks (not entirely sure how this showed up)
Animalistic (crashes)
Corial Woodcutter (lookup table lag)


updated:
Create Crafts & Additions
Cupboard
Curios API 
Embeddium
Iron's Spells'n Spellbooks
KubeJS
L_Ender's Cataclysm
Supplementaries
The Aether
Xaero's Minimap
Xaero's World Map 

recipes: NONE, for Industrial Forgoing however it will be adjusted to fit the current vibe removed entirely cgm, ironjetpacks, torcherino, inventorypets cgm: it is still under HEAVY rework for entirely unique crafting recipes and balance ironjetpacks: similar to cgm, but further down the pipeline torcherino: honestly more of a dev tool, idk if players will have this inventorypets: similar to ironjetpacks, but even further

misc: for performance reasons, the entirely recipe removed mods mentioned above, are disabled by default... enable them if you wish but treat them as creative only for now!~

Euphoria Patches is EXCLUSIVELY for the 5.1.1 shaders, only enable if you plan to use
    ^ along with is another z-personally tuned variant, 
    ^ this one is more experimental and not balanced around performance, 
    ^ player discretion is advised, older one is the classic z-preferred
    ^ the regular 5.1.1 is with default settings, set to high, I recomend setting it to potato,
        ^ as you get the feel of decent lighting, 
        ^ but REALLY good performance for a nice choice of "low, z medium, z(ish) ultra"

configs: fixed corial tombstone xp loss being set to negative, you can now spec into preserving xp on death! disabled ensorcellation soulbound (world config) Adjusted sparce structures to 50% (previously 80% more sparce)

enchantments: cgm: quick_hands: very_rare -> rare, tradable true lightweight: discoverable true collateral: rare -> uncommon over_capacity: max_level 2 -> 3 reclaimed: max_loot 2 -> 1, tresure false accelerator: rare -> very_rare puncturing: max_level 8 -> 10, max_loot 4 -> 3, tradable false, rare -> uncommon fire_starter: very_rare -> rare

cofh_core:
    holding: max_level 12 -> 25, max_loot 5 -> 10

corial tombstone:
    spectral_bite: rare -> very_rare, max_level 13 -> 10, max_loot 10 -> 5, tradable false 

ensorcellation:
    soulbound: false (funky override with tombstone)

apotheosis:
    earths_boon: tradable false, discoverable true
    capturing: max_loot 5 -> 3

notes: soulbound fix will not apply to old worlds, not a big deal however, ^ to fix this drag and drop contents of 'defaultconfigs' into previously existing world's 'serverconfig' folder, replace. Removing tempad seems to fix the gamba of minecraft shutting down on boot, oh well... Enchants were touched again making more of cgm accessible in pertainable ways intended cgm is still under heavy critical consideration and balancing, please bare with me... holding was hella cranked for shinaninigans, if you know, you know~ Animalistic has bad coding math and generally I don't feel it anymore Added Corial Woodcutter initially on request, but then found out we have other, ^ better, actually good, wood cutters that just take flavor to obtain. ^ Meanwhile in corial fashion the woodcutter they add is very backwards with json lag on server initiation, ^ and lookup entirety per interaction, tldr, very lag Most of the new mods are helpful flavor, ^ Industrial Forgoing is rather big one, it'll aquire it's own flavor of recipe pain soon enough however~ Generally just tried to clean up and further polish with this update, ^ one of the thiccest chunlogs yet I'm lost for an update name. Really tried to get at least primitive guns in here but I've just been so mixed Tried a new text formatting with the up carrot for readability in curseforge, curious how it turns out

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