zta upload-curbstomp.zip
What's new
mods:
added:
~CopperTech~ (DISABLED, keeping tabs, DO NOT ENABLE)
Botanical Machinery (my beloved)
Sparse Structures Reforged
Aether (and dependents)
Aether Redux (and dependents)
Deep Aether
Nomadic Tents
Aileron
removed:
Customizable Elytra
Biome Spawn Point
Convenient Curios Container
Easy Redstone Extras
configs: major overhaul in armor progression and stats MAJOR enchantment power curbing to pretty much counter act how unhinged default apotheosis can get High tier enchantments now require more effort to obtain You can still make the instant death stick with 9 billion enchants relax just changed up the numbers to see how these feel... this took like 20 hours For a more detailed list of what enchantments changed, look for enchantmentcurb.txt in scripts, or check the discord!!
misc: new kubejs script to adjust grand total of over abundance of curio slots, -2 rings & charms but +1 backslot yippy
notes: So alot of the enchants kinda went way too crazy when you combine them all, I still want you to have the freedom at the enchanting table to do so but cmon' So generally brought the upper end of some of the numbers down a bit, brought other silly ones up some, and generally closer to the vibe. Please some feedback on how the new enchantment numbers feel would be appreciated!! Can join the zdiscord and get the @zta-eptr role and lemi know! This is kinda the first half of the major updates planned, aether is kinda slammed in because nostaliga, I don't really know what to do with it currently as far as integration I'd love to do something more but I don't want to force steve outside of playing regular minecraft yknow? Tents are also quiet goofy so mind the travel risk they may have. AND USE A WAYSTONE INSIDE THEM FOR SAFETY!!

