zta project (EARLY ALPHA PLAYTEST)-newenergyandpain.zip
What's new
mods:
added:
Create: New Age (Botarium Dependent)
Paxi (Yungs API)
removed:
Global Packs (Paxi replaces this)
Canary (for real)
Guns Without Roses (We'll just use mcray's)
updated:
Applied Energistics 2
CC: Tweaked
Cognition
CraftTweaker
Dragpm Survival
Iron's Spells 'n Spellbooks
Mahou Tsukai
More Immersive Wires
Nether Depths Upgrade
ProbeJS
Saturn
Shield Expansion
Shoulder Surfing Reloaded
Skin Layers 3D
Smooth Boot (Reloaded)
StarbuncleMania
recipes: Made sure CreateImmersiveAircrafts was functioning
configs: Initial New Age configuring Syncing Crafts and Additions SU to FE ratios, escentially 4x boost Tweaks to guns visual
misc: Learned that symlinks work making pointo easier for future resources
Learneed Supplementaries is the cause of perma enchanted glint mcray guns, why? idk of note but yet fixed, only visual bug
notes: updated mods
Wanted to make turning rotational energy into power a much more reasonable ordeal for a while and finally figured it out.
Alternators Could Have already done this job but in relatively small amounts?
But this job can be done in greator scale more effeciently with alternate paths depending on player preference.
Not too sure hot to feela bout the recipes, those may change later.

