A trimmed down version of my previous modpack with added systems to encourage exploration further. I had made enough changes to where this modpack is different enough from the previous version to warrant making a separate page and download for it.
The goals for this list are the same as my previous attempt, but this time I hopefully streamlined them:
- Encourage player exploration
- Keep the "tech level" low
- Balance mod systems with each other in mind
- Ensure that the player doesn't reach invincibility status in the lategame
- Reduce redundancy between mods
- Absolutely NO TINKERS CONSTRUCT (great mod, but makes a ton of other mods' content worthless)
Special thanks to Exo for helping with implementation of Reskillable!

