There are a few core goals for this mod list:
- Encourage player exploration
- Keep the "tech level" low (Immersive Engineering is the most technologically advanced content gets)
- Balance mod systems with each other in mind
- Reduce redundancy between mods
- Absolutely NO TINKERS CONSTRUCT (great mod, but makes a ton of other mods' content worthless)
With that said I have not playtested extensively. Therefore I don't feel comfortable labeling it as a full release, and have left it as a beta. Opening it up to the public allows easier sharing and updating.
Bug reports are very welcome, as are suggestions!

