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Wold's Vaults - Vault Hunters Expansion

An opinionated and heavily customized, and modified Vault Hunters 3 experience.
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Wold's Vaults-0.33.2.zip

File nameWold's Vaults-0.33.2.zip
Uploaded
Aug 14, 2026
Downloads
317
Size
44.5 MB
Mod Loaders
Forge
File ID
8649642
Type
R
Release
Supported game versions
  • 1.18.2

What's new

Mod Changes

Mod Update: Wold's Vaults Official Mod

Mod Update: Just Enough Resources Loot Table Sync

Mod Update: AE2 Tabbed View Cells

Mod Update: Unobtanium - Vault Hunters Fixes

Mod Update: VaultMapper

Server - Mod Removal: WolfChat

Server - Mod Removal: Lightmans' Discord

Server - New Mod: VH Discord Integration Fork

Server - New Mod: MC2Discord

Features/Changes

Create: Clipboard no longer requires research. (thanks Freya)

Cake Vaults: Removed Village, Comet Observatory and Wild West as possible rooms. (thanks supernova)

Hyper Vaults: Difficulty scaling increased.

Botania Trinkets: Ring of Mana and Ring of Aura can be put in Ring curio slot and not just trinket slots.

Hunter's Instinct: Now has overlevels.

Mind Meld: Cost reduced by 1 skill point.

Hostile Neural Networks: Added recipes for Wilden Mobs data model.

Brutal Raids: Can now have Greater Deck Cores.

Loot Trinkets: Buffed Tenos Necklace and Lucky Goose trinket.

AE2 Tabbed View Cells: Now saves the last tab you had selected per-terminal.

Mystery Deck: For how easy it is to obtain, it stands a bit above all other decks a bit too much and there are plenty of good rolls for Implicit Deck Modifiers, have deducted one socket from this deck.

Vault Layout Tooltip: Improved performance of rendering the preview. (thanks rizek!)

Brutal Bosses: Now scale number of pillars and spawns with Sigils. (thanks supernova)

Vanilla Immortality: Vanilla Immortality now displays as just Immortality on non-tools and jewels as it makes gear unbreakable.

Magnets: Magnets now display Range and Velocity as Pickup Range and Pull Speed like vanilla VH.

Fixes

Fix: Fix Drawers research missing its description. (thanks freya)

Fix: Treasure Googles now work as expected in X-Mark, Wild West, Lab, Memory, and Temple rooms (thank you rizek!)

Fix: Fix some JEI tabs not appearing because their items are hidden. (thank you rizek!)

Fix: Removes broken compressed Vault Diamond Blocks from rooms. (thank you rizek!)

Fix: Fixed Architect Workbench duping itself when broken.

Fix: Fixed Lucky Cleave talent description.

Fix: Fixed Blood Rush Knack card having wrong icon. (only affects new cards!)

Fix: Fix being able to obtain some items earlier than intended from Vault God treasure chests.

Fix: Fix various issues with AE2 Tabbed View Cells.

Fix: Fixed Weighted Boots not working properly when in a Combined Trinket.

Fix: Fixed item duplication issue involving /give command.

Fix: Echoing and Fanged Strike no longer double dip on damage bonuses.

Fix: Fixed new Occultism recipes being craftable in Create mixer.

Fix: Fix Ballistic Bingo being broken. (thanks rizek!)

Fix: Fixed gear modifier rolls ignoring configured weights. (come on VH devs…)

Fix: Fixed Momentum Engine triggering a shocking hit at 5 stacks always instead of your actual max stacks.

Fix: Capped Daycare at one stack per vault.

Fix: Fixed a possible crash involving rendering backpack model. (thanks rizek)

Fix: Fix some mobs in Astral themes having incorrect hitboxes. (thanks a1qs)

Fix: Fixed Mystery Deck sometimes only rolling one implicit.

Fix: Fixed the unique tridents having no attack speed implicit.

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