File Details
Wold's Vaults-0.13.0.zip
- R
- Oct 25, 2024
- 29.04 MB
- 85
- 1.18.2
- Forge
File Name
Wold's Vaults-0.13.0.zip
Supported Versions
- 1.18.2
The mythical Wold's update is upon us, here are the changes:
Fix: Fixed Vaultar Boxes not dropping from Hardened and Enigma Chests as expected.
Fix: Fixed Shard Pouch slot rendering as missing texture on new worlds. (If you have this issue, delete your curios-server config in your serverconfig folder).
Fix: Fixed Scannable client config missing the colors that were previously configured.
Fix: Added missing Boss Crate to Quark Shulker Box tooltips.
Fix: Fixed Wendarr Hunter highlighting Idona altars instead.
Fix: Fixed the Paradox Build mode timer being 25 minutes instead of being longer.
Fix: Later versions of QOL Hunters are now compatible with Wold's.
Fix: Fixed Undersea theme not having mob scaling configured for all mobs that can spawn.
Fix: Fixed an advancement that did not trigger correctly.
Fix: Removed duplicate Extra Storage from Automatic Genius requirement, this should hopefully fix it being unresearchable.
Fix: Fixed Augment Box JEI tooltips displaying the wrong percentage chance.
Fix: Hopefully fix thrown Vault Tridents destroying themselves on hitting a non-mob entity.
Fix: Fixed an issue with Lightman's currency spamming log about a missing curio.
Fix: Fixed Enchanted and "Retro" modifiers from working while vault is paused.
Fix: Hasty Pomegranate and Wisdom Fruit now display the modifiers added in chat.
Fix: Fixed crafted versions of the new Inscriptions not working. (note: Playzone one was removed for now... it just refuses to work)
Fix: Easter Island Heads being invulnerable in Tropical Oasis theme.
Fix: Shop Pedestals can't be used in Paradox Build mode.
Fix: Disabled TIAB in vaults to prevent abusing spawners... :(
Fix: Iskallian Leaves should be breakable with hoe/reaping.
Fix: Hellish Sand should be breakable with shovel.
Logs: Cleaned up some debug logs included by mistake.
Catalyst Box: Made Prismatic and Champion's Abode rarer.
Plunderer's Rock: No longer makes crystal unmodifiable. (Note: crystal still has no volume).
Plunderer's Rock: Now properly gives 0 experience consistently. (applies a 0 experience multiplier instead of subtracting 100% experience)
Mod Update: QOL Hunters
Mod Update: Sophisticated Vault Upgrades
Mod Update: WoldFaster
Mod Update: ModernFix
New Mod: VHAPI
New Mod: Yung's New Cave Biomes
New Mod: Tool Belt
New Mod: Raw Vault QOL
New Mod: Shulkerified Vault Workstations
Removed Mod: Vault Hunters copiously fix (no longer needed)
Removed Mod: Vault Hunters Easy Caking (no longer needed)
Botania: Orechid can now generate a myriad of modded ores. (Thanks Panda)
Powah: Recipes were made less... glorpy.
Mystical Agriculture: Fixed Chromatic Iron Seeds recipe having an incorrect version.
Sophisticated Backpacks: Added an alternative recipe for Void Upgrade.
Sophisticated Storage: Added an alternative recipe for Void Upgrade.
Tropicraft: Added recipe for Coconut Slices.
Quark: Enabled Limestone, Jasper, Shale, and Myalite but disabled worldgen.
Themes: Added Idona, Tenos, Wendarr, and Velara themes that don't generate walls in between rooms.
Augment Box: Idona, Tenos, Wendarr, and Velara themes now drop as the fixed versions.
Completion Crates: Tweaked all completion crates. Eternal souls and arcane essence should now drop consistently.
Zephyr Charm: Recipe made more expensive.
Haunted Braziers: Was reworked, here are the details: Ghosts that spawn are no longer invulnerable.
There have been a bunch of new ghosts added based on Quark's wraith with various effects (or just different stats).
Instead of the "Spooky" modifier, the crystal will start with "Ghost Town" instead, which will cause roughly 4 of those ghosts to spawn in each room.
Lighting braziers will still cause all nearby ghost mobs to take half their health in damage, and it will also stun them for a few seconds now.
Each brazier will always have 1 positive and 1 negative modifier, the pools for both have been totally reworked, as well as the pool for pillaging braziers. The loot table for pillaging braziers has also been modified a bit (I might come back and tweak this some more before release still).
And it'll be the one objective where you can get a new fruit, the Poltergeist Plum. That adds Vexation and 4 minutes (or 30 seconds if you ate 1 already), which causes Champion Vexes with Ethereal Aura to spawn in each room.
God Capstones: Removed the Hunter that was previously added to these last update. (Goes with another change, don't worry)
Enhancement Altars: Removed enhancements for abilities that no longer exist.
Item Borders: Now can render in AE2 terminals.
Misc: Lightning no longer causes fire to spawn in vaults.
Reaving: Damage is now reduced by half against Champions/Bosses.
Vault Palladium and Iridium: Now placeable like all of the other vault currency.
New Item: Poltergeist Plum (see note about Haunted Braziers for details)
New Objective: Zealot, here are the details:
This objective does not have a seal, instead you craft one of the 4 new items:
Tome of Tenos
Idona's Sacrifical Dagger
Wendarr Gem
Velaran Emerald Apple
You can then place those on your altar like a Chaotic Vault Rock, when you complete the vaultar recipe, you'll get a crystal with the following:
Objective set to Zealot
Theme set to the god's theme appropiate for the item.
Hunter for altars of the god appropiate for the item.
Capacity set to 50.
Every God Altar in the theme will be for the god you selected.
The Zealot objective is a simple one where you complete a certain number of God Altars to complete the objective.
Main idea behind this is to add a way to grind god reputation while cutting down on RNG a bit, and give a way to enjoy the god themes outside of Paradox vaults.
Note: there is technically a seal for this but it is uncraftable by default.
Inscription Table: Added Digsite inscription recipe.
Sophisticated Storage: Packing tape no longer uses durability.
Plushies: Added Blahaj shark transmog.
Iskallian Garden: Increased rarity of room.
Mod Boxes: Adjusted Sophisticated Storage mod box.
Bleed Effect: Now scales with max health. It will do 0.5% * level max health damage or it will use the previous calculation (1 + level) if that value would be higher. The max health percentage value is reduced against champions and bosses by half.
Axe Modifiers: Added Bleed Cloud
Axe Modifiers: Buffed Cleave Range to be at least 2 at all levels.
New Item: Beeg Backpack, an even BIGGER backpack.
Bingo: Added new tasks.
Treasure Chest/Treasure Pedestal: Gear can no longer roll as Common+. (Lowest tier is now Rare+)
Treasure Chest: Added Empowered Chaotic Focus to loot table.
Treasure Sand: Added inscription pieces, catalyst fragments, and phoenix dust to loot table.
Digsite Sand: Added inscription pieces to loot table.
Cable Tiers: Removed Creative tier of items (tends to cause massive performance issues)
Vaultar: Added all modded music discs as accepted music discs instead of just vanilla ones.
Loot Info: Added Digsite Sand JEI loot category.
Those are all of the features, tweaks, and fixes, but there were a lot of backend changes to the main mod in the pack I will detail below for those interested: Backend: Gear, Trinket, and Inscription recipes were moved to main Wold mod.
Backend: Most textures are now included in the Wold's mod instead of KubeJS.
Backend: Most items registered via KubeJS are now in the Wold's mod instead.
Backend: Wold's now uses VHAPI for Objective/Gear registration.
Backend: Wold's added support for modifying all of the box items via VHAPI datapack.
Backend: All of the Wold's mod mixins are now conditionally loaded based on the required mod being present.
Backend: Wold's mod can be ran in vanilla VH3 given you have the mandatory prerequsites, here they are: Parcool (you need the version used in this pack) Angel Rings Pehkui (you need the version used in this pack) Infernal Mobs VHAPI (at least verison 2) Note that this would only include changes made in the mod itself.
Server packs available on the Discord at a later date.

