
Core Tenents
- Exploring the overworld should be fun and exciting. Structures, Dungeons and Villages should be spawned in a rate where there is always something else nearby to do without overwhelming or cramming too much on the same spot.
- Dimensions should be more than an overworld with different colors. It's fine for a dimension to be barebones if there is some focus on a specific thing (combat, dungeon crawling, survival, etc).
- Magic and Technology mods should be unique in some way and try to play nice between themselves whatever possible. It's no fun running around with 3 different spell books nearly identical or running pipes for 4 different flavors of energy.
- Progression should be vertical instead of horizontal on higher levels. Armors and Weapons with equal stats and unique properties are much nicer than vanilla weapons with slighty higher stats.
- RPG elements should be used to allow different gameplay styles not min-maxing. If you like Excel, play Excel instead of Minecraft.