TomTom's EcoCreate

Welcome to TomTom's EcoCreate! A modpack designed for the TomTom EcoCreate server. This military-themed modpack is all about managing logistics and markets.

EcoCreate Modpack

A Minecraft modpack focused on industrial automation, logistics infrastructure, and military production. Build factories, establish supply chains, and arm your forces.

Overview

EcoCreate transforms Minecraft into an industrial warfare simulator. Players progress from basic survival through increasingly complex automation systems, ultimately producing military hardware including firearms, vehicles, and fortified bases.

The economy is designed to feel earned through factory output and military supply chains. Every bullet, vehicle, and piece of armor requires raw materials, processing infrastructure, and logistical networks to produce at scale.

Requirements

  • Minecraft: 1.20.1
  • Forge: 47.2.0 or higher
  • RAM: 8GB+ recommended (10GB+ for multiplayer servers)

Core Mod Categories

Industrial Automation

Mod Purpose
Create Rotational power, mechanical processing, sequenced assembly
Create: TFMG Steel production, oil refining, industrial chemicals
Create: Armory Ammunition manufacturing, pipe weapons
Create: Broken Bad Chemical synthesis, tactical compounds
Mekanism Ore processing (2x-5x), advanced alloys, digital mining
Thermal Series Additional processing, augments, RF power
Immersive Engineering Industrial aesthetics, conveyors, wiring

Storage and Logistics

Mod Purpose
Applied Energistics 2 Digital storage networks, autocrafting
Sophisticated Storage Upgradeable barrels and chests
Storage Drawers Bulk item storage with visual display
Iron Chests Simple storage capacity upgrades
Powah Tiered energy generation and storage

Military Hardware

Mod Purpose
TacZ Modern firearms, attachments, ammunition
Superb Warfare Military vehicles (ground, air, naval), armor, deployables
Recon Omega Military-themed armor sets and gear
SecurityCraft Base defense, reinforced blocks, security systems

Power Generation

Mod Purpose
Mekanism Generators Nuclear reactors, wind/solar, gas burning
Powah Solar panels, furnators, magmators, ender energy
Extreme Reactors Large-scale nuclear power
Create Water wheels, windmills, steam engines

Progression Path

The modpack is structured around a guided questline that takes players from basic survival to industrial warfare:

  1. Basic Production - Survival basics, introduction to Create/Mekanism/Tinkers'/Powah
  2. Basic Storage - Storage solutions: vanilla → Iron Chests → Sophisticated Storage → Drawers
  3. We Need Logistics - Item/fluid transport, AE2 digital storage networks
  4. We Need Energy - Power generation across multiple mod systems
  5. We Need Industry - Factory automation, ore processing chains, steel production
  6. We Need Protection - Personal armor, camouflage systems
  7. We Need an Armory - Firearms, ammunition production, chemical warfare
  8. Our Command Center - Base construction, static defenses, military vehicles

Economy Design

EcoCreate is designed for multiplayer servers with a focus on economic balance:

  • Resource Sinks: Military hardware consumes massive quantities of processed materials
  • Continuous Consumption: Ammunition, fuel, and medical supplies create ongoing demand
  • Specialization: Players can focus on civilian production (building materials, components) or military manufacturing
  • Auction House Integration: Works with EcoCreate-Markets for a digital currency economy

EcoCreate-Markets Integration

The companion mod EcoCreate-Markets provides:

  • Digital-only currency system (no physical coins)
  • Server-wide Auction House
  • Trade ledger for economic tracking
  • Designed for industrial output as the primary income source

Server Recommendations

For multiplayer servers running EcoCreate:

  • Economy: Use EcoCreate-Markets for the intended economic experience
  • Claims: Consider faction/claiming mods for base protection
  • Performance: Pre-generate chunks, use Chunky for world pre-gen
  • Backups: Regular world backups recommended due to complex machinery

Server Configurations

Ensure your world folder has the server_scripts folder under the KubeJS folder. Then, add this file:

To make all ore blocks drop the unified raw material, install KubeJS and LootJS.

Create: kubejs/server_scripts/unify_ore_drops.js

// Unify ore drops to use Almost Unified's preferred item
LootJS.modifiers(event => {
    event.addBlockLootModifier('#forge:ores').modifyLoot('#forge:raw_materials', item => {
        const replacement = AlmostUnified.getReplacementForItem(item);
        if (replacement.isEmpty()) {
            return item;
        }
        replacement.setCount(item.getCount());
        return replacement;
    });
});

Furthermore, you can modify modPriorities in the config/almostunified/unify.json file to determine what mod tag to show for each of the ores.

Credits

  • Modpack Design: TomTom
  • Quest Design: Custom FTB Quests progression
  • Mod Authors: All respective mod developers

Links


EcoCreate - From factories to frontlines.

The TomTom's EcoCreate Team

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