EcoCreate Modpack
A Minecraft modpack focused on industrial automation, logistics infrastructure, and military production. Build factories, establish supply chains, and arm your forces.
Overview
EcoCreate transforms Minecraft into an industrial warfare simulator. Players progress from basic survival through increasingly complex automation systems, ultimately producing military hardware including firearms, vehicles, and fortified bases.
The economy is designed to feel earned through factory output and military supply chains. Every bullet, vehicle, and piece of armor requires raw materials, processing infrastructure, and logistical networks to produce at scale.
Requirements
- Minecraft: 1.20.1
- Forge: 47.2.0 or higher
- RAM: 8GB+ recommended (10GB+ for multiplayer servers)
Core Mod Categories
Industrial Automation
| Mod |
Purpose |
| Create |
Rotational power, mechanical processing, sequenced assembly |
| Create: TFMG |
Steel production, oil refining, industrial chemicals |
| Create: Armory |
Ammunition manufacturing, pipe weapons |
| Create: Broken Bad |
Chemical synthesis, tactical compounds |
| Mekanism |
Ore processing (2x-5x), advanced alloys, digital mining |
| Thermal Series |
Additional processing, augments, RF power |
| Immersive Engineering |
Industrial aesthetics, conveyors, wiring |
Storage and Logistics
| Mod |
Purpose |
| Applied Energistics 2 |
Digital storage networks, autocrafting |
| Sophisticated Storage |
Upgradeable barrels and chests |
| Storage Drawers |
Bulk item storage with visual display |
| Iron Chests |
Simple storage capacity upgrades |
| Powah |
Tiered energy generation and storage |
Military Hardware
| Mod |
Purpose |
| TacZ |
Modern firearms, attachments, ammunition |
| Superb Warfare |
Military vehicles (ground, air, naval), armor, deployables |
| Recon Omega |
Military-themed armor sets and gear |
| SecurityCraft |
Base defense, reinforced blocks, security systems |
Power Generation
| Mod |
Purpose |
| Mekanism Generators |
Nuclear reactors, wind/solar, gas burning |
| Powah |
Solar panels, furnators, magmators, ender energy |
| Extreme Reactors |
Large-scale nuclear power |
| Create |
Water wheels, windmills, steam engines |
Progression Path
The modpack is structured around a guided questline that takes players from basic survival to industrial warfare:
- Basic Production - Survival basics, introduction to Create/Mekanism/Tinkers'/Powah
- Basic Storage - Storage solutions: vanilla → Iron Chests → Sophisticated Storage → Drawers
- We Need Logistics - Item/fluid transport, AE2 digital storage networks
- We Need Energy - Power generation across multiple mod systems
- We Need Industry - Factory automation, ore processing chains, steel production
- We Need Protection - Personal armor, camouflage systems
- We Need an Armory - Firearms, ammunition production, chemical warfare
- Our Command Center - Base construction, static defenses, military vehicles
Economy Design
EcoCreate is designed for multiplayer servers with a focus on economic balance:
- Resource Sinks: Military hardware consumes massive quantities of processed materials
- Continuous Consumption: Ammunition, fuel, and medical supplies create ongoing demand
- Specialization: Players can focus on civilian production (building materials, components) or military manufacturing
- Auction House Integration: Works with EcoCreate-Markets for a digital currency economy
EcoCreate-Markets Integration
The companion mod EcoCreate-Markets provides:
- Digital-only currency system (no physical coins)
- Server-wide Auction House
- Trade ledger for economic tracking
- Designed for industrial output as the primary income source
Server Recommendations
For multiplayer servers running EcoCreate:
- Economy: Use EcoCreate-Markets for the intended economic experience
- Claims: Consider faction/claiming mods for base protection
- Performance: Pre-generate chunks, use Chunky for world pre-gen
- Backups: Regular world backups recommended due to complex machinery
Server Configurations
Ensure your world folder has the server_scripts folder under the KubeJS folder. Then, add this file:
To make all ore blocks drop the unified raw material, install KubeJS and LootJS.
Create: kubejs/server_scripts/unify_ore_drops.js
// Unify ore drops to use Almost Unified's preferred item
LootJS.modifiers(event => {
event.addBlockLootModifier('#forge:ores').modifyLoot('#forge:raw_materials', item => {
const replacement = AlmostUnified.getReplacementForItem(item);
if (replacement.isEmpty()) {
return item;
}
replacement.setCount(item.getCount());
return replacement;
});
});
Furthermore, you can modify modPriorities in the config/almostunified/unify.json file to determine what mod tag to show for each of the ores.
Credits
- Modpack Design: TomTom
- Quest Design: Custom FTB Quests progression
- Mod Authors: All respective mod developers
Links
EcoCreate - From factories to frontlines.